The cool bit with it is, since it supports Doom3 models, it can load separated greyscalebump and normalmaps, and also reads specular color. Yeah! You can even txt-create your lightsetup. F8 reloads textures.
And indeed, it appears that the older 0.9 version was reading max7-outputted nmaps just fine, while the new one gives artefacts. YET it might be my aging hardware being the cause, or maybe the coder making a shift towards a viewer that is more comatible with Dooms original models. (Although I've tried to load the Doom3 version of my nmap in 0.93b and got the same kind of error)
We could definately email him. In any case if you also need an old version of the app just pm me.
[edit]
FYI I just slapped Ror's pillar in there, it also looks better in v0.9...
Replies
http://www.doom3world.org/phpbb2/viewtop...ons&start=0
The cool bit with it is, since it supports Doom3 models, it can load separated greyscalebump and normalmaps, and also reads specular color. Yeah! You can even txt-create your lightsetup. F8 reloads textures.
Except when I have more than 1 map type loaded and I hit the texture refresh button. It closes the app every time.
Snowfly, try posting your comment in that thread... an author can only fix a bug they know about, right?
http://img.photobucket.com/albums/v242/pior_ubb/dertonsversions.jpg
And indeed, it appears that the older 0.9 version was reading max7-outputted nmaps just fine, while the new one gives artefacts. YET it might be my aging hardware being the cause, or maybe the coder making a shift towards a viewer that is more comatible with Dooms original models. (Although I've tried to load the Doom3 version of my nmap in 0.93b and got the same kind of error)
We could definately email him. In any case if you also need an old version of the app just pm me.
[edit]
FYI I just slapped Ror's pillar in there, it also looks better in v0.9...