Hexagon Character Modelling Tutorial
I found this (free!
) video tutorial on the web. Hexagon seems to be a really nice modelling program. Ain't too expensive either
Anyways, the tutorial is really nice imo. The principles used can be applied to almost all 3d packages, i guess. I quite like the topology he used for his character.
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But hey, I didn't like the feel of Modo either, so what do I know?