Hi,
Anyone found the right settings for z mapper to make ue3 friendly normal maps. Do you know if anyone has made a config file for z mapper that works well with UE3, i'm having there are seams showing in the map, and they render fine in zbrush and 3d max. Thanks in advance if anyone has advice.
Replies
(rt-click, save as)
http://jdevin.com/temp/KAW_MaxUT_expanded.zmp