I am working in 3ds Max Character Studio. I have two skeletons. For the sake of argument, I want them to walk alongside each other. So I position one skeleton next to the other and then load "walk.bip" into each of them. Of course, rather than walking alongside each other, they occupy the same world space. How can I achieve my objectives without re-keying all of the com and feet "set planted/free" keys?
In other words, I want the animation to play relative to where ever I establish the first com co-ordinates, as opposed to having the animation play relative to the world co-ordinates in which it was created. How do I achieve this?
Thank you for your time and consideration.
Replies