Ack, time is running out! I would have liked to enter sooner but I've been really busy with schoolwork among other things. I'm not here to win, but this should be a great learning experience. Anyways, I sketched out a few quick base meshes tonight, and this is the one that I liked most...
I plan to do some sketching before moving forward with the character; I've lost interest in too many projects because I jumped in without a clear concept. I'm not much of an artist, but I'd like to get some ideas down on paper now that I've worked out the basic silhoutte. The basic idea is that he's a slender humanoid in light combat gear. I might draw upon some special-forces type references.
Sorry if the thread seems a little premature, I'm hoping that it'll serve as motivation for me to finish on time
!
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I'm scribbling down some ideas while I study, here's a possible head...
I've been meaning to work on my 2D work, but you'll have to put up with ugly sketches for now. Just trying to save myself some guesswork in the modeling stage.
The model weighs in at 1600 triangles right now, so I think I'll move on and come back to the head if I'm still under budget. It's still feeling a little plain and boring, so I'd love to hear any ideas on how to improve the design.
EDIT - Here's one more update...
Alright! I might actually hit the deadline.
I'll rig and pose him for you if you want.
You'll pose him for me?! Thanks a lot, that's much appreciated! It doesn't have to be anything complex, just enough to get him out of the T-stance. I'll shoot you an OBJ once I finish unwrapping, that way I can get cracking on the texture while you rig. How much time do you think you'll need?
A little more work fixing shapes and meshflow...
I'm still only halfway to the target polycount, I'm not sure where to add detail! I think I'll get started on some of the accesories and then spend my remaining triangles on character refinement.
Crits and comments are more than welcome, as always.
And the eyepiece!
It's my first time modeling something inorganic, so some of the gear looks a little odd. Hopefully the Polycount-green paint that I slapped on will help . Any more ideas on how to spend my last thousand or so triangles? I'm thinking some sort of armor that will break the symmetry in the arms.
PLEASE post if you see something that I don't. I'm rushing like crazy to get an entry in because I thought this challenge would be a great way to learn from some of the best in the biz. I'd be grateful for any feedback at all. Thanks again!
Perhaps take the last 1000 tris and give him a huge-ass cannon strapped to his back, make the poor bugger lug it around.
Or maybe some sort of hovering observation platform from which to call the shots.
Thanks Valendar, I think I'll give him a bracer or something on one arm.
Please tell me if you have any ideas, as this will be my last chance to implement your fixes.
Special thanks to Jay Lavoie, Scoob, and Justin Meisse for helping me think up some of the cool accessories.
I've never quite understood why people hate UV mapping so much, until now. All of those accessories and straps made things tricky, and not much of the model was symmetrical anymore. Anyways, it's done now. Time to start texturing; I hope it's not as hard as people say it is .
EDIT - Thanks for the encouragement, Daz. I'll do my best to finish on time. For Polycount!
Tiny update...
Texturing is proving to be very difficult. I don't have much (any) experience in painting or anything like that, so I'm pretty much learning as I go. I know there's no substitute for practice and experience, but I'd appreciate any tutorials or tips if you've got 'em.
Oh, and b1ll wouldn't tell me his secrets .
Hell, that technique has kept me employed for 5 years an no-one has noticed yet.
I managed to sneak in a bit more time for painting. Here's the beginning of my second attempt.
Thanks for all the great advice, guys. Keep giving me pointers and I'll keep implementing them .
EDIT - Someone mentioned to me that this looked similar to Skrubbles' Gunslinger. Flattering, of course, but I'd like to avoid recycling someone else's ideas. If I have done so, it certainly wasn't conciously. I think they're different enough (I dream of the day when I can reproduce Skrubbles' stuff ), but I'll make an extra effort to steer clear of the gunslinger look.
I'd say if you wanna differentiate your piece from Skubbles, change the skin color from the green you've got. Try a blue, purple, red or a sickly flesh-tone. Maybe give him ivory skin? LIGHT skin with black eyes & red-iris's would be very evil.
ebagg - Froggy, eh? I'm not quite sure what you mean, but I'll look at some pictures and try a few variations. Thanks for the idea.
Scooby - Thanks, I'm trying hard to get him out the door on time. I've been modeling for over a year now and I've never actually FINISHED a character, but that's about to change ! I'm quite happy with the green that I have going (Polycount color scheme ), but I'll try a few different colors if you think it might make him more interesting. The ivory skins sounds nice and sinister.
Noisybast - Googled the movie, I see the resemblance. Sounds like a cool plot too, I may have to rent that some time .
Not much time for texturing tonight, but I won't finish by the 13th unless I keep moving. Here's a little update on the armor. Oh, and that kill count is in billions. Not enough room on the chestpiece for all the fallen CG Chatters .
More work on the body armor. I'm playing around with a few ideas on the head too. That's supposed to be some sort of carapace running along the top of his head. Let me know if it looks stupid, I'm just trying to break up the big, empty spaces on the texture and get some new colors in there.
I'm not ignoring your advice, I just didn't have enough time to implement it properly today. Trying out a few different color schemes (And lips ) that I'll show when they're done.
I know it's not much of an update, but crits and comments are always nice .
I feel like the character is really starting to fall apart. I guess I need sit down and learn how to texture properly once the contest ends.
Elysium - Thanks, I'll try to get a little more color variation in there.