Yoyo
Haven't pimped for some time, but this is what I was thinking for my general in the Dominance War, but I don't know when the dead line is or was so I don't know if I can enter the war.
But I'm conna make her anyways, and that is one of the concept pics, she really is one in a team of three, all go by the theme "space sexy", kind of.
Here is a WIP pic
She's conna be somewhat realistic but not totaly.
Note: This is my first bare breasted female model ever.
Comments and Crittics is very much appreciated.
Replies
Someone must have something to say, plz. I wan't to know!
What did I do bad, what did I do good? Is the topology wrong? is the concept bad? is the wings a bad move?
Tell me something!
Well... here is a progress WIP anyways.
Seems like her nipples got the most definition on the entire model. Can't exactly tell from the angle, but it looks like there's some funky bumps going on in her ass-cheek. The structure of the wings seems a bit odd, but could just be the awkward pose you modelled them in. If you're going after a bat/bird like wing, they probably shouldn't have that first small verticle length, and the third segment, what would be the forearm on a human, is too long. Looks like you've got her biceps just intercepting her shoulder-pads. Have you thought out animation? It could get tricky in some of the more extreme angles set up like that.
Though I must say, I'd get a pair of those under-roos for my girlfriend if they made 'em
the nipples did have an unnecessary detail amount, I did reduse it a little. and I tried to smooth out the tush a bit and made it rounder. The Wings isn't for flying they will not have any skin or anything. They are more like an extra set of hands with long long sharp claws, and they will maybe become bigger and longer.The arms connected to the shoulders is one of the biggest problems, I don't want the mechanical parts to stretch. Usually I just let the mechanical parts stretch as the parts with bare skin. but after seeing that in to many games I god mad and though it had to be possible to make a model were the hard metal parts won't look soft and stretchy. this is one of the problems I'm currentöy pondering about. Same goes for the thigh connection with the body.
I'm very glad you like the concept pic the pose and the clouthes come to my mind at the same time and I had to make a model of it.
And here is more WIP pics:
I've been working on the legs, and with the "metal parts shouldn't bend" goal I had to work on the knee alot, I don't really like the outcome, but it's at least something.
And here is them new butt-cheeks:
You're fired!
Your concept just HAD to be the money shot, eh?
You're fired!
[/ QUOTE ]
The UV is in place, kind of (had to rush it a little)
And so now the texture is in progress
More comments and critics is welcome, I need this done by tomorow, looking as it may.
Nice and stylized, no real crits from me
I hope you're planning on doing something with the skull-panty straps... right now they just stop and look odd.
I don't know what you mean by "doing something", other then looking cool with the pose I don't have any thoughts.
Yeah some alpha on the visor might look good, I'll try it.
Better or worse?
[edit] Bah wtf, OID = OLD [edit]
Model looking solid, not much to crit here really. I have a problem with how you painted the texture so far though. Right now she looks like she is made out of plastic, I mean you have absolutely no colour variation and it makes her look monochromatic, I also think your shading is a bit too contrasty as well. I did a paint over to show you what I mean, I hope you don't mind. I basically added blues to shadows and some orange to where skin is reflecting skin, etc.
[edit] I forgot to mention that I lowered the arch of the hips as well, they were way too high. Keep up the good work mate [/edit]
The wings is structured like this
The texture is turning out quite well but so far you seem to be missing more darks... some darker fine detail and little extra pushes of contrast would help make the texture stand out a lot more. Also the legs and arms at the moment are pure grey and have no detail on, I'd suggest getting more colour into the shadows and highlights, maybe paint on a little subtle fake reflection, and get some interesting looking details like how the panels join, or something.
Also, the way her panties are attached doesn't make much sense.. are they glued on or something? Also give that green visor some more detail, it could look really cool if you make it look nice and translucent, futuristic maybe with text and info on it, or at least some sort of detail.
Hope that helps!
Keep it up!
Also, with her chubby inner thighs, maybe bring the vertexes in to make them more rounded, so they don't look so much like little flesh boxes
The rest of the model (panties aside) is looking really nice, keep it up
-DK =^..^=
Slightly off topic, when did bum cracks hanging out become sexy? I remember when we used to tease people for having that happen. Some things are better when left to the imagination, I think. Butt cleavage being one of them.
The model's looking quite good though. It's come a long way since the beginning!
On the subject of butt cleavage, I'm going to have to go with Tully, but then again as time's change so does what's considered openly sexual. I know there was an era where women beared their chests openly but showing a little shoulder was the height of indencey...