I wanted to post what I've been working on these past few weeks, but it i wasn't happy with current progress, and then finally tonight it all clicked. Before I go pass out, i wanted to show some screenshots from the SWAT4 level im working on.
Thanks to Ivalice for introducing me to the game
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A few observations; There is a lot of graffiti that looks like it was freshly painted on the wallts of the subway. Add some subtle wear and tear to the walls, as if people have been leaing on it or maybe someone scratched a little off. The advertisments along the top of the subway also look as if they've been painted ontop of a structure. They should look as if they are inset behind the plastic or glass used to place them there. The lights along the ceiling of the subway don't really fit. Lights on a bus or subway are usually placed along the sides with the ads or are very minimal along the top.
Which engine does swat 4 use? From an unreal stand point(and if the engine is similar) you can fix a lot of the soft and blurry shadows in the subway station by adjusting the ligtmaps. However I don't know the swat 4 engine so this may not apply.
Try to fix that lightmap like he suggests. And when you do, explain to me how it's done. I can't stand the shadows in many Unreal Engine custom maps.
Vertex lighting
I should have speicified. Lightmaps only work on bsp surfaces. If you want to get rid of bad lighting and shadows on your meshes you'll want to tessellate them a little more. Here's a good exlpaination of how the engine handles lighting.
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You can also render shadow maps for your static meshes in max using UV channel 2.
Previous comments aside, looking pretty cool.
Great so far, really like how you extended the graphiti onto the chairs.
Lee: Nice that you got the Polycount logo in there. You could add some more beams running along the ceiling if you want to add some more detail that won't hinder the players. A couple of station signs hanging from the roof over the tracks, parallel to the tracks, and an exit (or second floor or whatever is fitting) signs over each of the stairs would add some more realism.
Cubik: getting the train done correct was the first hurdle. once its finished I can move onto decorating the subway
Tonights updates: Redid the subwayCar's lights. added poles for holding onto, redid the ads on the ceiling.
Tormorow: add graffiti back onto the inside of the train and on the windows. start working on the other platform, link the 2 together.
Go inside a subway train and take alot of pictures.
Moz: "Go inside a subway train and take alot of pictures." I have no subway train near by. . Raleigh has no subway system, ive just been collecting images from google.
yeluis: graffiti, still working on that.
Updates soon, lots of changes in the overall look.
small update, fixed various problems. working on getting projectors to display graffiti now.
It seems like there were more poles and arm rests in the subways I've been on.
Your subway maps look like the ones from D.C. (not that it's bad, just an observation)
TheGodZero: thx for helping me with the normal map plugin
Currently populating the central area with meshes. I have my list. hehe. Then onto the 1st floor with ticket booths, etc. Then optimization.
Getting close to finishing the lower level. Ceiling needs to be fixed, some miscellaneous meshes and the floor need to be a bit smaller. Then its onto the upper level.