Just another lurker joining in the fray. I'm reluctant to post this, cause I seem to be bad at finishing things, perhaps because I just lack the type of speed people 'round these parts seem to have... but I have a fair amount of time coming up, so hopefully I can get done. ^.^
Replies
Final polycount is 4992 tris including the doubled sided flaps and the gun.
Might also be worth noting that she'd never be able to get the sniper sights up to her eye wearing a mask/helmet like that
Also I'm wondering how she sees out of that mask... does she have a video screen in there or something?
Also the shape of the foot is a bit bland at the moment, it could look more solid and sculpted, get some reference of shoes and try and match the shapes they use on the soles, should make it seem more natural and designed.
The topology on the back of the hand is looking mighty odd right now too.
The rest looks great though - just find a weapon that'd be more suited to her costume and role, to create a more leader-like impression.
Keep it up
MoP: yeah, I've always had problems with shoes and feet <.< ... and hands
4989 tris
2544 vert
hands are looking a lot better now too, especially in terms of construction.
maybe narrow the end of the toes on the boots a tiny bit? they're looking a little chunky compared to her narrow and lithe legs at the moment.
Keep it up
Turnaround video: Xvid (361kB)
BTW, impressive mesh! I like what great curvy form you got there. Well done.
Using color+spec+bump map and a three omni light setup now.
Should be cool to make the armour trim a different colour to the armour itself too, just make a new layer, fill it with a random solid colour, then use Image -> Adjust -> Hue/Saturation and shift those sliders around until you find a colour that seems to fit well.
Keep it up soldier! <_<
I also found a cluster of verts being very naughty so now I have about 50 more tris to play around with. I think I'll either add a blade to the gun or add more tris to the cape thingies....
[edit] Also, you can't really see in these pics, but I made her lips the same color blue, but not quite as bright.[/edit]
I'd use the polys on lengthening the gun, a blade of some sort sounds good... gun silhouette could be more interesting maybe?
chico
http://www.aveleyman.com/ActorsR/P00014726.HTML General Kael from Willow 1988
http://www.wizards.com/global/images/magic/general/Chaos_Lord.jpg Chaos Lord from MTG: Ice Age 1995
Small update. I finished the hands and feet... almost. It was kind of hard trying to get them to look like leather, but its close enough now I think. I'll add some wrinkling to them, and then move on to the head brace, gun, capes, and then I just have the base.
Also, there are quite a few spots where bending and the like are issues. Mostly because of my shoddy job making a skeleton and rigging it, but since that doesn't matter for the competition, I'll hand move the verts for the final pose(s).
Oh man, getting down to the wire. Might have to stay up late tonight.
I'm not really sure what to do with the gun. Right now I'm just copying the style of the armor and hoping it'll look alright. The base is pretty iffy too...
If anyone feels like chirping in some suggestions for the gun or otherwise, please go ahead!