Mr. Pants, your lurking pass is officially rescinded, i want to see you posting more!
i think you've got a strong start to your design, especially with the purple color palette. what will really help focus the design from this point i think would be the incorporation of some sort of major prop, both as an area of visual interest and as a catalyst for developing the rest of the design. what i mean is that this design seems properly futuristic and leadership-oriented, but what kind of leader and this leader's particular strengths remains to be differentiated. keep sketching, keep investigating interesting forms and silhouettes to incorporate, and consider a prop or two (typically, but not limited to being a weapon). and keep posting!
very nice stuff PP pants.
i love what you got going on in the torso and head area. i feel you might want to find an as interesting way to resolve the shirt sleaves, maybe some type of forearm brace or glove or just and interesting cuff. dosent look like you have put much thought into the legs at this stage either but i would also make the same suggestion. if your going to make one part really interesting you should try and find a way to make other areas on the design equally interesting, or mesh well with the other elements.
and i agree with gauss your lurker licence has been revoked and you have been downgraded to card carrying polycounter.
post more or we will find you and break all your fingers so you will have a reason not to post.
Thanks! I was thinking he was missing something that would push the concept. It might come off a bit dull as is. My original concept sketches had the general riding this giant war beast of sorts, I might use the beast work alone for something else, as it doesn't exactly fit where I've brought the concept. I'm having trouble thinking of what might fit this though, I'm edging towards a rifle or staff-like weapon.
(quick edit: Hehe yes! And before anything else, I'm fixing those arms/hands/legs in a photoshop paintover, I must look really lazy )
This is what I've gotten since I returned from my marvelous Valentine's Day lunch.
Nothing says 3000AD like a lightbulb at the end of your rifle. And all of those markings around his face were going to be some sort of holographic hud that'd be surrounding his field of vision. I'm still considering it, the next concept should have something with it (or not, if I decide it sucks)
Low poly wire nearing completion, about to finish and attach the asymetrical portions, looking for some critique before I do. (also got rid of that bulb on his gun in the model I'm working on for it, too silly)
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I -really- don't think you needed to model the individual teeth... such things could be handled with a bump or normal map at this resolution.
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Eep... I must admit, I'm actually a bit more used to higher poly modeling for animations, and even then, I'm still relatively new compared to all these awesome people. I really want to get into this for my future work though. I might still change that in the end so as not to offend low-poly sensibilities. (they aren't modelled in full, it's just a plane with some detail... I guess you're right though, I don't see many others doing that) Thanks for the input!
Replies
i think you've got a strong start to your design, especially with the purple color palette. what will really help focus the design from this point i think would be the incorporation of some sort of major prop, both as an area of visual interest and as a catalyst for developing the rest of the design. what i mean is that this design seems properly futuristic and leadership-oriented, but what kind of leader and this leader's particular strengths remains to be differentiated. keep sketching, keep investigating interesting forms and silhouettes to incorporate, and consider a prop or two (typically, but not limited to being a weapon). and keep posting!
i love what you got going on in the torso and head area. i feel you might want to find an as interesting way to resolve the shirt sleaves, maybe some type of forearm brace or glove or just and interesting cuff. dosent look like you have put much thought into the legs at this stage either but i would also make the same suggestion. if your going to make one part really interesting you should try and find a way to make other areas on the design equally interesting, or mesh well with the other elements.
and i agree with gauss your lurker licence has been revoked and you have been downgraded to card carrying polycounter.
post more or we will find you and break all your fingers so you will have a reason not to post.
(quick edit: Hehe yes! And before anything else, I'm fixing those arms/hands/legs in a photoshop paintover, I must look really lazy )
Nothing says 3000AD like a lightbulb at the end of your rifle. And all of those markings around his face were going to be some sort of holographic hud that'd be surrounding his field of vision. I'm still considering it, the next concept should have something with it (or not, if I decide it sucks)
Low poly wire nearing completion, about to finish and attach the asymetrical portions, looking for some critique before I do. (also got rid of that bulb on his gun in the model I'm working on for it, too silly)
Face for critique and such.
All together the model without his gun is nearly 3000 polys.
I -really- don't think you needed to model the individual teeth... such things could be handled with a bump or normal map at this resolution.
[/ QUOTE ]
Eep... I must admit, I'm actually a bit more used to higher poly modeling for animations, and even then, I'm still relatively new compared to all these awesome people. I really want to get into this for my future work though. I might still change that in the end so as not to offend low-poly sensibilities. (they aren't modelled in full, it's just a plane with some detail... I guess you're right though, I don't see many others doing that) Thanks for the input!