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Polycount - Generals - [Withers]

Withers
polycounter lvl 18
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Withers polycounter lvl 18
I know this could use some more complexity, but the concept is taking me too long and I need to move on.
Plus, I'm going to lose my nerve if I don’t post this now; this is my first try, and the other people's work here is just incredible.

concept1a.jpg

I should mention the weapons are not entirely my own, I started with base photos, edited them and painted over top.
The concept is simple, invading troops are ransacking Earth museums due to the lack of weapons.

Replies

  • Daz
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    Daz polycounter lvl 18
    Well, the concept is interesting. Although If you consider the fact that were talking about 1000 years from now then that civil war kit has survived remarkably well smile.gif Meh, whatever, Im sure it was airtight! There is nothing particularly making me think 'General' though.
  • Hedhunta
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    Hedhunta polycounter lvl 18
    if you want to make him a general, he needs bars, and a cowboy style hat.. i am a civil war reenactor so if you need some references i can probably help a little
  • Withers
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    Withers polycounter lvl 18
    I get what you’re saying, I looked over endless photos of war generals before I made my drawing, but I just did not like that hat.

    Besides, I see it this way, it's not like he's an American general, he’s an invading marauder, so who says he has to wear the uniform as we would.

    As for the bars, the coat I based my design on was Robert Lee's, and the photo showed no bars, stripes or medals of any kind, just stars on the collar.
  • Mishra
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    Mishra polycounter lvl 18
    its an original concept but im not liking the legs at all whatsoever, they completely clash with the whole thing. and a coat that old would not be that color anymore or in any good condition, if it were more in tatters so that it was practically falling apart i think that would be more accurate.
  • rooster
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    rooster mod
    It wouldn't necessarily clash if he had some more holes in the coat with the green showing though. I quite like the green and white, it could maybe just use balancing a bit more
  • Ninjas
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    Ninjas polycounter lvl 18
    I hope you are still working on this, I am busting my ass on mine.

    About the concept: Looks cool, but I think it could be pushed more. Maybe instead of a musket, he can be huger and carry a canon, with a broadsword strapped on as a bayonette.

    Execution. It looks like you are using the smudge tool a lot. Without a wacom it is hard to get any of this computer art to come off as quite right. There is a name for the technique I sometimes use, and it may work if you are painting with a mouse-- it is called (I think) "micro glazing" and it involves setting the opasity on the brush very low (10%) and building the shading up. A really good work-flow for using the mouse would be to sketch it out, scan it in, paint the interior of the character very dark (90% black), clean up the profile with pure white (or whatever you want the background color to be, grey is not bad), then start micro-glazing in the direct light frome above to pick out the shape you want.

    Good luck, and glad to see you in here.
  • Withers
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    Withers polycounter lvl 18
    Ninjas, did you ever hit the nail on the head man, I have yet to go the way of wacom, and smudge is definitely my tool of choice. It is the only way I have found to actually blend paints together in PS, and I have never been able to create descent skin tones any other way. I have tried building up layers using low opacity brushes before, but it does not feel as natural to me, and I never get the results I am looking for. I had no idea there was a defined technique to it though, I'll look into that.

    Just out of curiosity, is there some reason I should not be working with smudge? I realize it can end up blurry, but I normally go back and define the edges. I quit in the middle of this concept as it was becoming a project of its own.

    As far as the concept ideas listed here:
    Ninjas, I love the idea of a big dude holding a cannon; I am definitely going to give that a shot.
    rooster, you are absolutely right, I need to show more of the legs coming through. I already felt like the legs were a little loud under the pale colored coat and since I wanted it to look old and battle damaged anyways, that makes perfect sense.

    I am absolutely still working on this; I just hit a snag that has slowed me down.

    A solid week of work was done using a copy of Max8 I had just been given by a friend, then after a system restore, my license stopped functioning and I cannot seem to repair it.
    The only legal copy of Max I have is 6, and I obviously cannot open my file in that, so I am stuck either starting over again, or formatting my drive and reinstalling my borrowed copy of Max8. That would probably take just as much time as starting over, and either idea is just so overwhelming at this point that I’m procrastinating doing anything.
  • Ninjas
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    Ninjas polycounter lvl 18
    No, the smudge tool is great, and there are some cool things you can do with it (like bumping up the scatter on it to make it work even better), but it can be slow if you have to go back and smudge everything with the mouse. I spent 40 hours painting an image with the mouse that I could do now in 5 or 6 hours.

    Glad to hear you are still in it. Maybe you can get your friend to export your file into a different format, so you can load it up in 6. On the other hand, Sectaurs started again from scratch on his dude, I think, just because he is a masochist. But the new model looks even better!
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