Hello, friends!
Sir stoofles is looking for any information on the possibility of getting MAX(ver 7 or 8?) to display particles in the viewport. I do not mean the hoopdy little tick marks that show up when i scrub the animation.. I want to actually see my work in at least quasi realtime. rendering it is pretty unacceptable to me. Any info would be nice! Thanks in advance!
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Here's a shot from Max 8 sp1, Direct3D display.
Thanks Eric!
We have model formats, texture formats, and audio formats. We have all kinds of behind-the-scenes licensed systems like Havok. But for particles, it's always engine-specific and there's no real solid way to translate particles from one system to another.
We can take a Quake 4 mesh, convert it to a common format, then export to Half Life format (all legality aside, it's simply an example), but we've got nothing (that I've ever heard of) in the ways of doing this with particles.
the other thing is that particles in apps like max,maya... arent really meant for realtime rendering, but mostly to create some cool fx for higher-res stuff, as rendering times arent so critical, you can do tons of more things.
however some sort of basics, like emitter type (point...) particle size, color gradient... should eventually work in most gameengines. then again if you just have the very basics in common, its not really worth saving a complex particle fx or ?
on the other hand you could always just ignore the stuff your engine doesnt support...