Can someboody help us to remodel the berserk enemy from Quake 2 for the Q2Evolved project?
Here is a concept that I made and modified to fit in scale by Organijerk
now THAT would be polygon heaven! Just like the Brain model on the other request! It would take up something like 16 megabytes of ram per 2 berserkers! i'd recommend lower details, but still the creativity in the model. It may be the berserker, but it's very original to me!
The model could be as large as you want if the work is ok, remeber, the high level of detail is for the local map, a lower polygon model is for the game with the skin with high details on it
Just try it!
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Just try it!