hehe sorry I was just making reference to the torso shape which kinda resembles the scrag/wizard from quake. I hate it too when someone suggests something I was going to add
The main idea behind him is that he was was a heroic general from the distant past. With the government wanting more power over its enemies they called forth scientists to capture the soul of the man that ended countless battles. However once brought back, he lost the concept of what was right or wrong and is now just reliving the battles he once fought. He has the skill to bring forward his comrades ghosts to aid him on the battle field.
The lil ghosty's are 80polys each but al not be able to fit them in with the winning pose picture so i'll just add theses lil fella's once the comp is over
Guessed i should of modeled some legs =( Ah well
think this is basically finished, jus need to optimise it. Any other crits or suggestions b4 i uvmap it??
I suggest maybe adding something to make an asymmetrical silhouette, like something elabourate and spiky jutting off his right shoulder pad. Overall its very cool though!
Replies
I wonder how he might look with a billowing cape
Well i actually plan on giving him a cape :P
Whats the polycount on him so far?
Its standing at 3.5k atm, so alot more tris to play with.
The main idea behind him is that he was was a heroic general from the distant past. With the government wanting more power over its enemies they called forth scientists to capture the soul of the man that ended countless battles. However once brought back, he lost the concept of what was right or wrong and is now just reliving the battles he once fought. He has the skill to bring forward his comrades ghosts to aid him on the battle field.
The lil ghosty's are 80polys each but al not be able to fit them in with the winning pose picture so i'll just add theses lil fella's once the comp is over
PS: give the guy some legs will ya!
think this is basically finished, jus need to optimise it. Any other crits or suggestions b4 i uvmap it??