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Polycount - Generals - [ComradeJ]

polycounter lvl 18
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Zwebbie polycounter lvl 18
I'd be surprised if any of you even remember me, because you can count my postcount on two hands. However, I've been visiting here for 3/4 years now, and this competition is just great. Besides, it's all for the cause, right wink.gif ?

First of all, don't expect this to be finished - I've never finished anything other than objects, never something organic, skinned only two low-poly things, and I have not the faintest clue of how to make a bumpmap. But there's no better way or learning than trying.

So, my character, which I've nicknamed 'the Psychiatrist'. He constantly believes those CG-chatters to be mentally disturbed, and is 'forced' to operate on them. Ironically enough, it's _he_ who's actually schizofrenic and paranoid. The concept isn't too cartoony... is it? I figured the white coat would be a nice contrast to all the dark concepts that are being designed.

Had a bit of trouble modeling him, because the armor and arm didn't really work out nicely. I want him to have a backpack with four mechanical arms which aid him, with circular saws and the like. His arm will be an electronic discharge glove, attached to a small Van de Graaff-generator, for accute shock therapy. Not very practical, but it's all for the cause.

dwpsychiatrist8wg.png

The thing on his head is some brain-uplink thing, not a weird haircut, btw.

Replies

  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    Don't worry guys. He's not armed.
  • DH_
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    DH_ polycounter lvl 18
    [ QUOTE ]
    Don't worry guys. He's not armed.

    [/ QUOTE ]

    LOOOOOOOOOOOOOOOOOOOOOOOOOL

    puns dont usually get me like that but that one did! nice work.

    The mesh is looking pretty good, but I think you might be trying to detail it out too quickly, without solidifying the general shapes first.
  • gauss
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    gauss polycounter lvl 18
    what DH said, it's looking good but it'd probably be a good idea to have more blocked out before detailing more. a note on the design: also sounding strong, but how about switching it up on the robotic arms? why do they always come from the back, which is a pretty awkward place for a robot arm to reach around from? maybe he's got smaller, more creepy/surgical little robotic helper arms that come from somewhere else than the standard back-mount.. maybe out from under that flap on the front of his coat on his chest, or a leg, somewhere more interesting than the back. you're dealing with a very stock character here, so i urge you to explore unorthodox detail choices in order to make him more interesting.

    think of it this way: every time you add an element that is as expected, the brain shuts off and the person really doesn't see what you've made. they just immediately file it away in that part of their head where they've seen the same thing. so white lab/evil doctor guy ok check, buzzsaw arms coming out of his back, check.... and on and so forth. now of course there really aren't any original ideas left, but there are some novel implementations to be discovered for the old ones. the more you can defy expectations, the more interesting this character will be.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Give 'im a fro! Or not. Mowhawk looks better.
    Or whatever. Nice model anywho.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    @ElysiumGX:
    lol! That's mainly because I have this annoying tendency to use tons of different objects. The original idea was to give him some armoured vest, so his arms wouldn't be connected to his body (in a modeling way)

    @Gauss:
    Thanks a lot, man, that was really a relevation. No less than a week ago, I was arguing with someone that putting machineguns in a mod would be too cliche, and here I was, doing just about the same thing!
    The drawback of that is... That I'm actually bored by the concept already. It doesn't matter there aren't a lot of evil doctors in this competition, there are still a gazillion ones out there. So, I need a new concept. What I had in my head was someting along the lines of a religious robot. Religion is strictly for humans, in our world, and people have a fear for robots becoming too human, which *should* make it rather uncliche, yet still a bit scary.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    A double-post, but it's my own thread, and I've got an update.

    Not much time at the moment, but the idea is that of a living CGchattian saint, who's life-support suit has been hijacked by an evil AI, who now holds the saint hostage. The head is in fact a mask, but you can see the guy's real eyes, neck and torso. The thingy sticking out of his chest should become a skull-on-a-stick. No evil general without one.

    polycomp33is.png

    (ImageShack is being worked on, so this pic may not work)
  • Asthane
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    Asthane polycounter lvl 18
    [ QUOTE ]
    A double-post, but it's my own thread, and I've got an update.

    [/ QUOTE ]

    Yeah, I don't think you have anything to worry about on that front ¬_¬

    But anyway, I actually like the original image more. Not sure how you're going to get the evil-AI bit to read visually, but it's still early to tell, so good luck on that smile.gif
  • Zwebbie
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    Zwebbie polycounter lvl 18
    Repeating myself, but I've ditched another concept, and came up with a new one. The saint-dude was just too static, didn't have any motion.

    Ok, a new one. This time with the world's worst paintover ever. He's currently at 4000+ polygons, but I can optimize a lot, especially on his face, which you can't see anyway.

    Not completely sure yet what exactly the concept behind him is. The yellow-black //// on the legs is the place where his actual feet are. As a joke to Elysium's post, he's not going to have arms. Or rather, they're in his chest-armour.

    pcnew23qa.png
  • Zwebbie
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    Zwebbie polycounter lvl 18
    'Nother update.

    Currently at 4350 polies, unoptimised. Not the faintest idea of where to put the extra polygons into...

    pcnew46hj.png
  • fogmann
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    fogmann polycounter lvl 17
    The flag! Subdivide it once. It will make it look much smoother and it will curve nicer. I think the feet look much better now.
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