allo allo noisyblast! you've got a kernel of an idea here, but it needs to grow. right now he does admittedly look like a serviceable cartoon action character, but hardly command material just yet. the one sleeve asymmetry is definitely an element to expand upon, as is the sort of stiff old-world mutton-chop-wearing type guy you're tapping into. the key is going to be keying into that even more, and finding your own space within that archetype. right now the character just dosn't make much of an impression, but you're actually in a lot better shape than a lot of the concepts for this compo at this point. chop chop, turn that wheel and let's have some more refined iterations on this guy.
Settled on a name, too. Urizen. William Blake's embodiment of reason & law.
In this case, Urizen is a frontline General, dispensing the law of the Green & Black on the battlefield with blaster & blade. CGChat has been judged and found wanting...
Yeah, OK. I can see what you mean. I think he looks less so in the second version, though.
I'll try to distance him a bit from that as I go along. Note to self: no claws.
Hopefully big sideburns aren't a Marvel trademark...
I like what you have but some of the purportions might need to be turned down a notch. Watch out that it doesn't become too cartoony. The rules state realism =/ If you wanted to toon him up a bit you could give him a bulldogs head? That would give you a wee bit of fudge room
If this is finished by the end of tomorrow, I'll change my name to Susan.
On the other hand, I only started modelling it a three and a half hours ago, and it's the first model I've ever attempted in 3DS Max (hardened Milkshaper here), so I'm quite happy with my progress.
I've got most of the day free tomorrow, so I'll try to at least finish the head by then...
hey man my personal advice would be to get loose and mess it up a bit, it looks like your working very rigidly and trying to get it all right first try. In my experience the quickest and best way is to get something approximate of the whole lot as early as possible and gradually work it up towards a finished state. That way you also wont ever miss deadlines, the only question is how good you can get it in the time available.
remember theres no reason you need to make all the polygons your going to use at the beginning, you can cut them and split them up any time you want, so getting the whole rough form low poly then cutting stuff in is a good workflow, imho Keep it up!
Looking good, but you're really going to have to step on the gas if you want to finish in time. You've still got the rest of the modeling to go before you get to the really time consuming stuff .
Things are coming along nicely. Just keep moving verts until you're happy with the shape. Then, if you need it, cut in some new detail. Rinse and repeat.
Replies
Settled on a name, too.
Urizen. William Blake's embodiment of reason & law.
In this case, Urizen is a frontline General, dispensing the law of the Green & Black on the battlefield with blaster & blade. CGChat has been judged and found wanting...
I'll try to distance him a bit from that as I go along. Note to self: no claws.
Hopefully big sideburns aren't a Marvel trademark...
On the other hand, I only started modelling it a three and a half hours ago, and it's the first model I've ever attempted in 3DS Max (hardened Milkshaper here), so I'm quite happy with my progress.
I've got most of the day free tomorrow, so I'll try to at least finish the head by then...
remember theres no reason you need to make all the polygons your going to use at the beginning, you can cut them and split them up any time you want, so getting the whole rough form low poly then cutting stuff in is a good workflow, imho Keep it up!
It's very hard to get too many polygons in that aren't in the right place, then it looks like a big complicated mess.
In the meantime, like the hat?
Got the jacket a bit closer to the concept.
I'll tear the sleeve off later
Things are coming along nicely. Just keep moving verts until you're happy with the shape. Then, if you need it, cut in some new detail. Rinse and repeat.