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Polycount-Generals-[Jimmies]-Concept Finished.

polycounter lvl 18
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HonkyPunch polycounter lvl 18
I figured "What the hell" and decided to contribute, even though i have limited knowledge of modelling/skinning. I have some sort of model made....Piespelunkermodel.jpg

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  • rooster
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    rooster mod
    yay! +500000 more evil please though smile.gif
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    I'll get around to that, when i give him his robotic arm and his giant pizza cutter, and a leech like mouth on the end of his slimey alien probiscus.
  • Wells
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    Wells polycounter lvl 18
    mmm, proboscis.

    the colors you chose to model in are far too bright and cheery!
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Yup. I was just going for getting the gist of it. I promise you, i will make this guy look evil. Somehow. I should make giant smog emitting pipes on his back...oooo and he would have somekind of gas mask, as well...
    maybe. I'm just gonna mill around, play some games, formulate some ideas...
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Update: Piespelunkerv2.jpg
    Imagine that as an upperbody...he'll have a robotic lower body.
  • CMB
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    CMB polycounter lvl 18
    He's not much of a general. A pizza cutter isn't too powerfull for a weapon. But hes got a nice little form.

    What would make him ownage would be little biped jumping minions that look alot like him/her to chew thorugh armor while he pizza cuts the rest with a sweep.

    Just an idea.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Yeah, i need to make him more badass. And like...evil looking. Quite a nice idea, as well...I'm gonna go sketch some shit that i could use as ideas.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Dammit...I lost all motivation. I hate when that happens.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Well, i got motivated after frying some peeps in Ut, so any crits, comments or ideas? Ideas are what I Really need.
  • killingpeople
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    killingpeople polycounter lvl 18
    hey now, get back up and try again. take a step back to the concept until you get something you really like, i'd say don't stop until you got something you really want. you can do it.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Yeah, I figure I should give it my all on this bastard. Now i'll have something to do in study hall. Hehhehe.
    Uhhh...Yeah, for like...the last hour or so, i've been thinking of ideas for him. Huh...I'm considering giving him Six eyes...three on each side of his head. Dunno what else though.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Piespelunker.jpg Update lawl
    He now has a coat, and a weapon. A big one.
    Also, he has an extra eye. May add a third one to each side, as well...I might give him a lil' hat too.
  • gauss
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    gauss polycounter lvl 18
    Jimmies i'm going to help you, but i'm not going to draw over it myself because honestly even you know that at this basic a level you understand how your design just doesn't say "i'm evil and scary". it's pretty obvious why.

    if it isn't obvious, just take a little mental field trip. you're your own museum of favorite villains and evil-doers. what do they have in common? what are the visual signifiers of bad-assery and "i'm a mean guy" ?

    take an extremely iconic example, Darth Vader. first of all, he's all black. lazy visual shorthand rule one, is that if you want to make something look evilish then make it predominantly black and red. second thing about darth vader: he is tall, you can't see his face, and he has scary materials on: a shiny helmet and leather. they both say "hey i'm kinda evil". the shapes of darth vader's helmet are predominantly sharp, not curved and soft. it does of course have some spherical elements, like the dome and the eyesockets, but everything is framed by sharp edges, which is not friendly. he's got a deep voice and is just generally very menacing. i could go on with examples, but take a look through the museum and it will be obvious.

    so what's going on with your design? if we were to guess, we'd say that your'e going for as inoffensive and cute as possible. he is not dark-colored, he is not tall, he has a large head, and he's mostly soft and rounded, no hard edges. he has a snout like an anteater or an elephant, neither of which are particularly scary creatures. if you're going to borrow something from nature, borrow something scary. like a carnivore, or better yet, the skull of a carnivore.

    so why don't you draw something fairly big, with a proportionally smaller head, with teeth, with furrowed brows (you know what an "angry" expression looks like, right?) sharp edges, and make it dark colored. it's really not particularly difficult, this is childhood good vs. evil here buddy smile.gif now get going on something other than Cutie McNiceSnorkel here laugh.gif
  • Jhotun
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    Jhotun polycounter lvl 18
    I think that the problem here is that you are stick to a base that does not feel scary at all. Do not take me wrong, it could en up looking very freaky with all those machinery over it, but if the starting feel is "soft" then that will be growing all over the process.
    Why not put a scary mouth like a worm with an ugly tongue hanging from there?
    I really would get sticked to some concept before starting to move vertex.

    This is war! and we need warriors! Keep it up!
  • Cubik
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    Cubik polycounter lvl 18
    I would look at stomach worms and different types of parasites for some inspiration. Macro-photos of thicks and leaches could give some interesting ideas too. Do a search in photoforums.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Well, it's more so i just had the concept laying around, and started making it. I'm liking the way it's turned out myself, but maybe his true evil lies within his misleading appearance?
    Still, I hope to make him better suited for being a general on the warish side.
  • Jaco
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    Jaco polycounter lvl 17
    If you change your mind, you (or any one else in need of inspiration) could use this mean son of a bich:

    Worm.jpg
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Is that a caterpillar, or something? That things bad-ass
  • Rhinokey
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    Rhinokey polycounter lvl 18
    vampyrotheutis_3.jpg nature is full of creepy animals to take reference,, like this... "The Vampire Squid from Hell" or vampyroteuthis infernalis (this is a real animal! and thats its real name!! how can you not be evil with a name like "the vampire squid from hell"
  • Wells
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    Wells polycounter lvl 18
    and the damn thing turns inside out when threatened, bristling with spikes that are usually hidden inside it. awesome little critter.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    How much more fucking bad-ass of an animal could you be?
    Dude, i really need to start looking some shit up for ideas. Oh man, how fucking awesome. Wow.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Piespelunker_Revision_v_1_by_Piespelunker.jpg
    There. Concept...of upperbody. Hope to add a lower section soon....
    "ME KILL GOATS NOW"
    I was also thinking..he's more of some kind of flesh incarnate for some greater being in a distant place...Captured off his homeworld of Suquamodas...(don't ask, i really made that up on the spot) and techno-augmented with mechanical parts. The people of his planet are quite advanced. His homeworld is a very wet place...has lots of oceans, with mostly low lying land, rock, and sandbars...etc.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18

    Finally finished with the bastards concept. Now i can only hope i can make the 3 dimensional representation nearly as interesting/good.Piespelunker_Final__by_Piespelunker.jpg
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    I'm finally happy with him/it.
    Yeeeeeeeah!
    Abducted from his homeworld, Techno augmented, and has a sort of behavior control chip in his brain, allowing him to be controlled from an underground base. The day the chip breaks, it's unknown what will happen. As you can see, his capturer at least saw fit to suit him up with some nifty Treads.
  • Wells
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    Wells polycounter lvl 18
    I don't see the concept?
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Agh
    I'll just post the link to my deviantart album, then.
    http://www.deviantart.com/view/28786431/
    By the way, i checked out CGhat, and they really don't have anything, from what i can see..
  • Wells
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    Wells polycounter lvl 18
    From what I can make out, much better.
  • Makkon
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    Makkon polycounter
    That's a big improvment. You have a lot more detail, so it's easier to determine how your character it shaped.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    Yeah, kind of a big mess at the bottom...actually, all over. I blame ms Paint. That bastard. Now to see if i can find a better color choice...Jacket'll be black or something.
    Edit: Just so ya know, i intend to keep the color scheme...somewhat.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    This sucks. I can't get the legs at all like I want them much less looking like legs.....Methinks it's time for a compromise!
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    I give. No way i could make this thing as much to my liking as possible within the time limit. From now on, i'll be going at my own pace. I do intend to finish him. Just not for the contest.
  • Makkon
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    Makkon polycounter
    Hey, no worries. When we start we're all slow. When I was 13, my uncle was telling me that I'd be able to do models 10 times better and 50 times faster within just a few years, IF I kept at it. Of course, I didn't believe him, but looking back I see that he was right. Camparing my stuff from when I started 3d four years ago... sheesh, it was far worse than than what you could call horrid.
    I'm glad to see that you are humble enough to admit defeat, and yet courageous enough to finish. That's a good quality to have.
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