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Polycount - Generals - [makkon]

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Makkon polycounter
First timer. I'll make it a good round.
I'll have something up by tomorrow.

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  • gauss
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    gauss polycounter lvl 18
    excellent, you've got some great tricks up your sleeve so i know you can contribute a great entry for this contest. looking forward to the concept! smile.gif
  • Makkon
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    Makkon polycounter
    Hey, thanks guass. I appreciate your support. smile.gif

    I had a GREAT idea at school, but it's left me now. I'll have to retrace my steps to see if it comes to me again.

    However, I do think I have a base to my general. Here's a terrible sketch of what I tried to piece together.

    PolycountGeneral.jpg

    Any Ideas? I think it needs some spice..... a lot more.

    EDIT: I remeber what my idea was! I was going to add a backpack that had 4 spider like legs come out and carry her around like doc-oc. Won't that be cute!
  • Snowfly
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    Snowfly polycounter lvl 18
    fly the PC colors!

    i think that's an excellent sketch. it's just the concept that strikes me as "lone warrior" rather than general.
  • Wells
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    Wells polycounter lvl 18
    its got a great Samus feel to it, but I agree with Snowfly... lone warrior vibe.
  • Valandar
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    Valandar polycounter lvl 18
    Needs some kind of C&C (Command and Control) type equipment on it... perhaps as a backpack, or some kind of command console computer thing on one forearm (prolly the right, so she can still hold her weapon). Still, nice work so far!
  • Makkon
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    Makkon polycounter
    your right, she looks more like a loner or a generic squad member. I've been spending a bit of time on her, and............. you know, I don't think this design is working out for me. If a cape can't save it, nothing can. frown.gif

    PolycountGeneral2.jpg
  • killingpeople
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    killingpeople polycounter lvl 18
    naw man, this is looking tits, i can see you going two obvious ways with it that would work, you may go the dirty bolted broken rusted heavy metal satanic rotten minded route, or the slick rich smooth scaled black shiny revolutionary regal route. it definately hits the futuristic and polycounter part on the nail's head. regal looking stuff would be good to help push the leader characteristics in the design i think it would work weel, noting that's the way i'm feeling you took it. i'd think of something to incorporate along the lines of how and were they would contribute on the feild as a leader role. you got skills, i look forward to your entry.
  • Jhotun
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    Jhotun polycounter lvl 18
    Woahm it looks very cool now. I would go for a more deadly version adding some spikes here and there. Probably if you make his head bigger and with something scary insinuated in the interior would do the job.

    Keep it up!
  • rooster
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    rooster mod
    great work! I really enjoy this design, as killing says you hit the nail on the head
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    very nice!

    - BoBo
  • gauss
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    gauss polycounter lvl 18
    i knew my faith was not misplaced smile.gif these are some very tasty sketches. i think you've got a great look going on, and as KP says if you really want to promote the sense of Generalship i'd suggest some very subtle detailing, like gold filigree around some of the tech bits. you know, like old guns used to have, that kind of finery could really help set that excellent armor design off as being unmistakably that of a general. at any rate, keep us posted! laugh.gif
  • rawkstar
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    rawkstar polycounter lvl 19
    well it depends i guess if you're trying to make it look regal then you will sacrifice some mobility with all the extra shit, i see this as a very mobile character, perhaps one that leads by example? i think its pretty cool, maybe widen the back of the helmet so the head is sort of a triangle shape to make her look more evil/intelligent. gauss and kp are right tho, if its a general you should try and make it look more "custom built" rather than something fairly generic.
  • Valandar
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    Valandar polycounter lvl 18
    Definitely add some kind of antennae on one side of the helmet, it'll give it more of a C&C armor look. laugh.gif
  • Makkon
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    Makkon polycounter
    Hey, thanks guys, I didn't know you thought it was that good. I suppose I'll stick with her and go through it to the end. I just need to make a few adjustments to the helmet, and it's off to the model. I'll need to hurry, though. I've wasted enough time as it is.
  • vahl
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    vahl polycounter lvl 18
    very nice looking concept Makkon, equipment can help showing the rank of the character too, maybe you can explore that path aswell

    Anyways, I like the clean and dynamic look of it smile.gif
  • gavku
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    gavku polycounter lvl 18
    This is looking awesome Makkon..and the cape definately adds depth to the character.
  • Jhotun
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    Jhotun polycounter lvl 18
    What about if the cape has some spikes like a saw? He could cut some heads in a storm of jumps :P
    I see this guy much more than having long distance weapons but using small swords and throwing knives. I´m linking it a lot!

    Keep it up!
  • Makkon
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    Makkon polycounter
    Sounds like a plan. laugh.gif

    Here's a small update. At this point, I should just be satafied and start right on the model, so I think I will. I can have the whole model/UV done in about 4 hours, which is slow considering how much free time I've got at the moment.

    PolycountGeneral3.jpg

    Tell what you think! It's time to finalize this thing and get it ready for entry.
  • Asthane
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    Asthane polycounter lvl 18
    The detailwork definitely helps mark her as a general, though I think the faceless aspect is still hurting that (Though I do like the design of the helmet). Maybe consider having it off, but still around (Ie. under an arm)? Just tossing out ideas, looks really nice, wish I had half your imagination for poses smile.gif
  • Makkon
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    Makkon polycounter
    I suppose I could have her mouth exposed from the helmet. That might have a nice look. lemme try that real quick. Thanks for the advice.
  • Wells
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    Wells polycounter lvl 18
    I rather like the helmet, makes you wonder if its human or alien or what. Perhaps you could add a few more elements that sort of blur the line between human and the unknown.
  • JordanW
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    JordanW polycounter lvl 19
    You may want to consider restricting the yellow detail work to just the green elements. Having it cross over the borders on the chest make it look very tacked on and I think the two elements fight. If you really like the idea of it going over her whole chest you could try it changing hues on the darker area or something. Overall I definatly think it helps push this more towards a general, I really like the cape with it.
  • Makkon
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    Makkon polycounter
    You got a point, there. I dulled the gold and turned it to a green hue. I suppose it looks better, less distracting.
    PolycountGeneral3colorfix.jpg

    As for everything else, I'm not sure what to do; I'm completely out of ideas. I think it's time to call in the gauss'nator.
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    that's hot. doesn't look much like a bad guy...er, girl. but I guess it could work.
  • Makkon
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    Makkon polycounter
    Another good point. I'll see what I can do about that. laugh.gif Perhaps some.... grime? Or should I keep the shiney look? Perhaps some spikes?

    I'm not sure. I'm welcome to any radical ideas at this point. Throw something out, I'll consider it.
  • Asthane
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    Asthane polycounter lvl 18
    I think what tinman was getting at was the placement of the gold detail, not the hue wink.gif
  • spacemonkey
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    spacemonkey polycounter lvl 18
    looks great Makkon, but were is the evil? blush.gif
  • Wells
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    Wells polycounter lvl 18
    spacemonkey - she works for microsoft!
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    This is one of my more favorate entries. I agree that she could read as a bit more evil visually, but the smooth silhouette with the sleek and streamlined armor is quite appealing. Looks like it has plenty of normal map potential as well. I'm really looking forward to seeing this one completed.

    poop.gif
  • greenj2
    Looking great man, good concepts.
  • Mark Dygert
    I really dig the concept NICE work on the detail and making her more unique with cape, awsome touches! I would have to agree with the crits that she isn't evil enough (yet) to be on our side. But with some simple color changes we can fix that =)

    Here is my suggested new color scheme for her.
    PolycountGeneral3a.jpg
  • Makkon
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    Makkon polycounter
    OMG, that's perfect! Truely a vivid wickedness in her colors. Only problem, where can I put the green? Perhaps a little splotch in certain places will do, but it might be conflicting to the viewer.
    I still think I'll use it, for certain.
  • gauss
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    gauss polycounter lvl 18
    i agree, that's nice work vig!

    it's in the same sort of evil-ish color spectrum as the green that's been going around... i think if you incorporate a tasteful little greentooth somewhere in green, you'll be good to go.
  • Makkon
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    Makkon polycounter
    I completely agree. I think if I put it anywhere, I can put it on the cape and avoid any real conflict of color. Purple and green are a very interesting combonation.
    Here's a conundrum, Cool Violet or Warm Plum?

    PolycountGeneral4colorcompare.jpg
  • Wells
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    Wells polycounter lvl 18
    the one on the right! Though I think the green details would look nicer a pale, pale purple, as in Vig's paint over. Shame to see you removed the other filigree, I rather liked how it worked, it just needed to be tweeked a bit to differentiate between textures.

    This looks like it will have a fun spec-map.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Go Violette. Now this is what Iwas thinking for that futuristic look. Adding spikes would be stupid. :-) she may need an obvious communicator, to look like command staff, even if it's some lights or displays on the back of an arm.

    scott

    Scott

    Scott
  • Makkon
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    Makkon polycounter
    Scott:Ah, good point. I'll do that now, and improve the helmet a bit.
    PolycountGeneral4com.jpg

    Sectaurs: You liked to gold stuff on her torso? I suppose I could add them back.

    All colors and details aside, I think it's time to start the model now before I run out of time. I'll post something soon.
  • Snowfly
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    Snowfly polycounter lvl 18
    I vote for the plum cape, that's a good way to separate it from the rest of the design. Wicked update too, she's looking like a leader now. >:)
  • Thegodzero
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    Thegodzero polycounter lvl 18
    I vote purple and green in that new shot.
  • Makkon
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    Makkon polycounter
    I could do a mix. I could have the cape plum and the shoulderpads and helmet glass violet. Or vice versa. That color combo would seem a bit more interesting.
  • Makkon
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    Makkon polycounter
    Kay, I started on the base mesh. I havn't added the shoulderpads or the cape which could account for the uninteresting mesh I currently have. This is maninly a proportions issue, so if you see anything skewed or shortened, let me knwo and I'll fix it right away. laugh.gif I'll have the mesh done later, and then I can start to zbrush her.
    MeshPCgeneral001.jpg
  • dfacto
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    dfacto polycounter lvl 18
    I personally vote for plum.

    Very nice concept Makkon.
  • Makkon
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    Makkon polycounter
    Thank you dfacto. Yeah, I'm sort of leaning towards plum. We'll see how it looks on the model.

    small update to this point. All I have left is the cape (which I don't know how I'll do it) and the weapon (I havn't even made a design for it yet).

    Persp:
    MeshPCgeneral002.jpg

    Here's some ortho for anyone who feels inclined to do a redline:
    MeshPCgeneral003.jpg
  • Wells
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    Wells polycounter lvl 18
    Damn, that was quick.

    I think the helmet needs to be longer, to match the proportions in the concepts.

    The ring beneath her breasts looks a bit odd, being wider than everything else (from the front view). But that could just be me. Whats the tri count?
  • Makkon
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    Makkon polycounter
    Oh, uh 2780 currently. Lemme fix that helmet real quick.
    The ring beneath the breats is sort of an optical illusion because of those diagonal lines :P But I can shrink it if you wish.
  • JordanW
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    JordanW polycounter lvl 19
    you should make her look more like the concept! The proportions in the concept are much nicer and thicker, her torso is shorter, legs are thicker, she's much more curvy in the concept the area under her arms is wider at her breasts and slims down to her waist, her forearms are also bigger. All of these areas look more more full in the concept and you should adjust the model to be more like them cause it works really well.
  • gavku
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    gavku polycounter lvl 18
    Looking good dude...although her head is alot sleeker in the concepts, and as tinman mentioned, needs to be more curvy especially the hips/thighs..
  • EarthQuake
    dude i LOVE the concept, but the model as it stands needs a lot of work to stand up to it, first thing i notice is she has a very straight stance. I would arch her back a bit and raise the breasts, and pull back the lower leg a bit too to give a nice curved shape in the side view. But it looks like you're just getting started so you probably know this. Anyway you gonna go all out and do a high poly for her, you've got plenty of time to do it.
  • Makkon
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    Makkon polycounter
    Here we go, this any better? Or should I continue with a bit more?
    MeshPCgeneral004.jpg
  • Mark Dygert
    damn that's coming along great!
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