4 armed Gunslinger. 2 cybernetically enhanced arms and 2 robotic support arms attached to his back. Will have react armor...The more you hit him, the more he buffs up.
I have a concept drawn up but am far too embarrassed to post it.
Seems cool so far, the mesh looks nice. However his costume is currently looking a little foot-soldier-ish, he maybe needs some more "flair" to stand out from the crowd as a leader.
Yeah, he will have plenty of flair, this is just the progress I have made beyond the generic bare body. His back harness for the robotic arms will have a collar ring along the bottom for a tattered cloak to hang. He has 2 gun belts and extra armor on his forearm.
Maybe I should just post the damn drawing. hahahaha...
Your stuff always comes out dope. It's reminding me a bit of the terminator robot, but the mass of his body is just awesome. I realy dig it. Hurry and texture!
I really like the proportions, especially the construction of the upper body. It has a real impressive feel to it, like it's someone to sit up and take notice of.
Started optimizing the character. I'm about 600 tris over the limit. Trying to figure out where to rip detail...first thing that can go are the fingers I guess. Sucks.
I had hoped to model a large rifle as well but that means I'll have to ditch an arm. Waaaaaaaaa...
Just some pose tests, sans additonal arms. Thinking about dropping them altogether, as it gives me more tris to play with accessories wise. Still want to model a rifle. Maybe the back arms will be holding that...
I am dreading the zbrush stuff. Was contemplating just faking it with a height map converted to normal map. Ah well.
Not the most original concept in the bunch but I like him.
heh Ive not posted here yet because your doing a great job of it just plowing away no crits, love the pose- well the only thing that springs to mind is I'm not quite sure what kind of army he would lead, which you can tell from some of the other generals. It might be that it will suddenly be obvious with some texture lovin' though
I like the extra arms personally, but they do take up a lot of polys... so its up to you. And dont bash the originality of your idea, its pretty sweet imo and the execution has been pulled off well so far.
However, I have some crits. First off, its really odd how few polys you threw into the face, especially for how large a budget we were given. I'd detail out the face a lot more than you have right now. HOWEVER, you already said youre overbudget. At first, I had a hard time believing that because you've been fairly frugal with your poly usage, but then... I SAW YOUR HANDS. And while the hands are rather lovely, they're really sucking up too many of your polys. You gotta optimize em a bit imo. There are probably quite a few places where you could simplify design elements of your character and save polys for other areas.
here are a few areas where it seems denser than normal: hands, those tendons coming down the neck, chest straps that could be textured on, the shin gaurd's little tabs on the edges, details on the shoulder, etc...
anyways, I'd like to see a few more polys on the head, and maybe a bit of optimizing in some other places. I do like the guy you've come up with though.
And dont worry bout the lack of replies. All these polycounters only like replying with asspats, like "OMG 2 COooL!", to all the really popular people on the forum Just keep up the good work and you'll get noticed.
I am at 5055 tris at the moment. Gonna look into places to rip out polies again...but other then that I am pretty happy where it is heading. The pose has gotten me jazzed up about finishing him off. It definitely adds character to a generic-ish model.
Aesir, as far as the head density goes...Yeah, it is pretty low but I am hoping that the texturing will make up for it.
As to whether or not he "reads" as a General. Well, Initially I thought of Custer's last stand. The General giving it his all before he is overwhlemed by the enemy. He looks like a grunt because he is in the trenches with his men. He's going down fighting.
You could lose a lot of polys from those little cylinders at his knees, they're 8+ sided at the moment and nobody will ever see that, take 'em down to 6 sided. That should get you within budget I think.
Damn, that rocks. Just shows what a little posing can do to an already rockin model.
I think some other places that could use some very slight/microscopic optimising are his ankles, his belt and gear, and his rigcage area right belew his pecks. THat should shave off about 100 polies if you're nazi about it.
Dude... IMHO his 'heroic' proportions give him enough 'presence' that, with some kind of command rank markings somewhere, he could definitely pass for at least an officer.
Replies
4 armed Gunslinger. 2 cybernetically enhanced arms and 2 robotic support arms attached to his back. Will have react armor...The more you hit him, the more he buffs up.
I have a concept drawn up but am far too embarrassed to post it.
Look forward to seeing this progress
Maybe I should just post the damn drawing. hahahaha...
Modeling in symmetry mode, his harnesses will be changed a bit once I get more details modeled in.
Added gunbelts, forearm guards, chest harness, and arm 3 of 4.
More to come...
Your stuff always comes out dope. It's reminding me a bit of the terminator robot, but the mass of his body is just awesome. I realy dig it. Hurry and texture!
I had hoped to model a large rifle as well but that means I'll have to ditch an arm. Waaaaaaaaa...
Just some pose tests, sans additonal arms. Thinking about dropping them altogether, as it gives me more tris to play with accessories wise. Still want to model a rifle. Maybe the back arms will be holding that...
I am dreading the zbrush stuff. Was contemplating just faking it with a height map converted to normal map. Ah well.
Not the most original concept in the bunch but I like him.
*crickets* eh, hello? Anyone there?
I like the extra arms personally, but they do take up a lot of polys... so its up to you. And dont bash the originality of your idea, its pretty sweet imo and the execution has been pulled off well so far.
However, I have some crits. First off, its really odd how few polys you threw into the face, especially for how large a budget we were given. I'd detail out the face a lot more than you have right now. HOWEVER, you already said youre overbudget. At first, I had a hard time believing that because you've been fairly frugal with your poly usage, but then... I SAW YOUR HANDS. And while the hands are rather lovely, they're really sucking up too many of your polys. You gotta optimize em a bit imo. There are probably quite a few places where you could simplify design elements of your character and save polys for other areas.
here are a few areas where it seems denser than normal: hands, those tendons coming down the neck, chest straps that could be textured on, the shin gaurd's little tabs on the edges, details on the shoulder, etc...
anyways, I'd like to see a few more polys on the head, and maybe a bit of optimizing in some other places. I do like the guy you've come up with though.
And dont worry bout the lack of replies. All these polycounters only like replying with asspats, like "OMG 2 COooL!", to all the really popular people on the forum Just keep up the good work and you'll get noticed.
I am at 5055 tris at the moment. Gonna look into places to rip out polies again...but other then that I am pretty happy where it is heading. The pose has gotten me jazzed up about finishing him off. It definitely adds character to a generic-ish model.
Aesir, as far as the head density goes...Yeah, it is pretty low but I am hoping that the texturing will make up for it.
As to whether or not he "reads" as a General. Well, Initially I thought of Custer's last stand. The General giving it his all before he is overwhlemed by the enemy. He looks like a grunt because he is in the trenches with his men. He's going down fighting.
You could lose a lot of polys from those little cylinders at his knees, they're 8+ sided at the moment and nobody will ever see that, take 'em down to 6 sided. That should get you within budget I think.
Keep it up
I think some other places that could use some very slight/microscopic optimising are his ankles, his belt and gear, and his rigcage area right belew his pecks. THat should shave off about 100 polies if you're nazi about it.
http://www.ryanbutts.com/temp/general_spin.mov
http://www.ryanbutts.com/temp/general_spin.zip (6 meg)
The weighting is sloppy around the fingers and the robotic shoulder joints. But you get the idea...
I'm gone for the weekend...so no more updates from me!