it's a great start marine, but between you and crash i'd just be amazed to see a drawing of a character that didn't get completely frozen up in detailing something on the top half and have the bottom half fade off into sketchiness. it's really a great looking guy, but LETS SEE IT FINISHED! no excuses!
doth my eyes DECEIVE, another update from marine, two within the space of a half century?!? love the forearm design, and that's a rather exotic looking helmet is looking good too. this is one of the few designs that looks like a general right from the get-go, which is tough to pull off.
and yet you're still indulging in your bad habits. bring the whole drawing up as equally as you can, you're getting bogged down in details when you need to consider what the overall design looks like. don't you detail that arm/head any more until you've at the very least blocked out the rest of the design to reasonable detail. come on, you know better
thanks for the comments
can't decide what the legs should look like, boots gone kind of generic space boot, i'll leave it for now and work on the thigh and stomach/groin area. keep using the giant screw disc things on everything
looking cool, i like the proportions so far. hand is looking a little blobby, i think the fingers are too short and also too fat at the ends.
i reckon the bow should have all that cool random paraphenalia coming off it like the sports bows that you see in archery contests, just to make it more interesting. also i think his silhouette needs something on his right (our left)... big techno quiver for arrows would work well.
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just doodling
Cool start, keep it up!
and yet you're still indulging in your bad habits. bring the whole drawing up as equally as you can, you're getting bogged down in details when you need to consider what the overall design looks like. don't you detail that arm/head any more until you've at the very least blocked out the rest of the design to reasonable detail. come on, you know better
What is that kind of tongue on the front of it? If that is a slime tongue then i´m loving it much more
Keep it up!
can't decide what the legs should look like, boots gone kind of generic space boot, i'll leave it for now and work on the thigh and stomach/groin area. keep using the giant screw disc things on everything
yep, it's a tongue, but a fake clothy one
leader of the sniper unit, he eschews a rifle for the more tactile feel of a bow.
yes, i thought a bow would be a good way of explaining away the mech arm
probably play with it a bit more when modelling and skinning, have to settle on colours first though
gonna have to fuck with the scale some, the head/helmet sits way too far up
think i might replace the contructo hand with something else, something less mechanical probably
i reckon the bow should have all that cool random paraphenalia coming off it like the sports bows that you see in archery contests, just to make it more interesting. also i think his silhouette needs something on his right (our left)... big techno quiver for arrows would work well.