This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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Ive been working on a low poly asset set for the Unity Asset Store. This is my demo scene. Lemme know what you think!
Cheers!
-Alex
Those are amazing!
I've still got a little bit of cleaning up but I just posed her so here is a shot:
512 texture and about 1.7k tris
This is some targets with axe:) I hope you liked it
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Fantastic work, guys. Ace stuff. Not to mentioned very varied. Amazing how the polys might be low, but creativity is anything but.
Anyways, first I did a commission for a N64-style Rare-like character
Then I continued my work on a future game project with a heavy-metal badger (Y'know, like you do.)
Don't have as much time as I used to but it's still so much fun to do.
A simp
could you explain how you did that awesome hair/fabric effect? Is it a flipbook texture, scrolling UVs? both? Are the edge polygon UVs arranged in a strip?
Long time no post in Lowpoly since i have been doing mostly Pixel art for end results, but i thought i'd show some of the models that i base the pixel art from. First is hogre running in at 478 tris without weapon. and 1 x 128x 128 texture.
You got a new twitter follower, that's for sure.
I made a little thing. Seems fitting as the first Metal Gear Solid was a big inspiration to me.
Bakscratch dunno what that is but Yes!
Littlenorwegians & mrawolf - great work guys
Can anyone recommend a low poly tute, on how to do that sort of style? Not interested in the usual hand painted Wow style. More like quake 2 etc.
There really is nothing special , it is just working with low res models and low res textures so the textures are more pixel pushed.
here is another base one
As you can see, it's very simple and the UV is all messy (But I think i'm figuring out the UV thing) Do you guys have any tutorial on this kind of low poly? Because everything I found on internet are hipster Illustrator BS haha. Thanks!
I like the face of your fox:) how big is that texture?
I made my first low poly model of a cat for a game I have in mind
422 tris & 128x128 texture
I used a modified version of the Game Boy Color palette for the texture,
and the model is rendered in 320x240 resolution.
Hope you like it! =^-^=
here is the untextured version without all the planes for sprites and stuff and the texture is a 256x256
Dude this really cool! In fact, I was planning on making a indie commercial game with a small team using 3D low-poly similar to pixal art style like your hogre model.
My Overwatch fan art. 1k for the character, 1k for the gun. 64x64 pixel textures each too!
Here i go, under 550 tris for now.
Hope i'll have more time to stay active on the forum!
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