Home 3D Art Showcase & Critiques

Church and 3 houses

Benjie
polycounter lvl 17
Offline / Send Message
Benjie polycounter lvl 17
These are some buildings i was modeling i was using models from Turbo Squid as reference. Two of the houses were incomplete and they are high poly models.

Anyways just wondering if i can get some feedback mainly on the church i think the poly count is at 4k i cant quite remember. Really just wanna know if i am on the right track for modeling buildings. Thanks

http://blogster.com/host/images/31123981097.jpg
http://blogster.com/host/images/79973184021.jpg
http://blogster.com/host/images/91004987929.jpg
http://blogster.com/host/images/29374835908.jpg
http://blogster.com/host/images/23486616538.jpg
http://blogster.com/host/images/31463316013.jpg
http://blogster.com/host/images/65836560957.jpg
http://blogster.com/host/images/59958637980.jpg

Replies

  • Zergxes
    Offline / Send Message
    Zergxes polycounter lvl 18
    Post a few with "wireframe on shaded". Looking pretty good so far, find more ref than just turbo squid.
  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    These aren't bad for a start, but the polygon use is large, boxy shapes, with small trim in trim details (church windows). You should either go low polygon and let the texturing add the detail, or go high detail for the whole model. Also, get reference of the real places and not just some model.

    What level of detail do you want these builds to represent? As in, RTS/sim bird's eye view, first person, etc?
  • Benjie
    Offline / Send Message
    Benjie polycounter lvl 17
    [ QUOTE ]
    Also, get reference of the real places and not just some model.

    What level of detail do you want these builds to represent? As in, RTS/sim bird's eye view, first person, etc?

    [/ QUOTE ]

    I am going to the library to get some books and such to look at dif architecture styles for the scene i am making.

    and i was going with first person
Sign In or Register to comment.