These are some buildings i was modeling i was using models from Turbo Squid as reference. Two of the houses were incomplete and they are high poly models.
Anyways just wondering if i can get some feedback mainly on the church i think the poly count is at 4k i cant quite remember. Really just wanna know if i am on the right track for modeling buildings. Thanks
These aren't bad for a start, but the polygon use is large, boxy shapes, with small trim in trim details (church windows). You should either go low polygon and let the texturing add the detail, or go high detail for the whole model. Also, get reference of the real places and not just some model.
What level of detail do you want these builds to represent? As in, RTS/sim bird's eye view, first person, etc?
Replies
What level of detail do you want these builds to represent? As in, RTS/sim bird's eye view, first person, etc?
Also, get reference of the real places and not just some model.
What level of detail do you want these builds to represent? As in, RTS/sim bird's eye view, first person, etc?
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I am going to the library to get some books and such to look at dif architecture styles for the scene i am making.
and i was going with first person