nvidia melody + fb objs =
suck
what's going on, and no i have no flipped normals, everything looks aight. exporting from blender to obj imported into melody.
i'm really trying melody because d3/q4's rnederbump can't even fucking recognize the material in the .ase file. just gives me _emptyname instead and fails.
Replies
The generated normal maps are Doom3/Q4 compatible.
http://engineering.soclab.bth.se/tools/177.aspx
Try exporting the lowpoly as .lwo, not .ase.
Try reducing the ray cast distance, it should fix it.
And did you try reducing the raycast distance in Melody?
I had a friend try ORB with the same model, does still have ugly artifacts like the one above but has a big blazing seam right in the middle. (Yes it's mirrored)
I'm not sure what sort of quality you're expecting to achieve here but those ones I sent are about as good as you're going to get without rendering a massive 1024+ textures, certainly a lot better quality than the ones you're currently getting. Those minor artifacts you saw on the ears were typical because of the amount of highpoly data Vs the number of available pixels to render to; they can be easily cleared up in photoshop (et al).
kdr - somehow the file does indeed exist, but the lwo just completely fails loading.
[ QUOTE ]
19/01/2006 01:51:10 Transfer of "fb_textures.zip" is complete.
[/ QUOTE ]That's from my MSN history. You made some comments about the ears looking a bit dodgy and I told you that was becasue of the amount pixel space available Vs the highpoly detail for that area.
Anyway if you want them I'll send them to you again if need be. There are a couple of areas you could touch up in photoshop but to be honest you ain't really gonna get uber high quality results on a 512x512. The following is based on the two ASE models you sent me via MSN - unless you've forgotton about that as well ;o) - render out in ORB as 512x512.
[image]image woz 'ere[/image]
I'm not too sure how I made those LWOs though the header says "Lightwave Export Script for Blender 2.36 by Anthony D'Agostino http://ourworld.compuserve.com/homepages/scorpius". What kind of error do you get?
Maybe Quake 4 messed something up, I used Doom 3.
My mentioning the testing is just so you know the comments aren't comming from some 'armchair modder' and are backed up with practicle knowledge, take that as you will, I don't care any more.