Big version
Dudes, I need iridescense i the highlights of this fish in Max. Anybody got a helpful pointer?
Here's wires and such:
Big version
On the cobia:
Frequently mistaken for a shark by divers, the cobia or prodigal son either swims in schools of its own kind or "teams up" with large sharks, turtles or dugings. The young fish camouflage themselves as suckerfish with gray and white stripes, while large adults tend to a uniform brown in color. The cobia can grow to up to two meters in length and eats mainly crabs and crustaceans. Other common names for the cobia include: black kingfish, songoro, crabeater, lemonfish and sergeantfish.
http://www.flmnh.ufl.edu/fish/Gallery/Descript/Cobia/Cobia.html
Replies
nice job over all though
And the eye needs work. Not sure how much detail I'll put into it, though. I might just reduce the specular a bit. I will go over the opacity too at some point.
What are the intended uses for this model? The polycount is a bit strange, too low for pre-renders and there just seems to be too many wasted polys for this to be used as a realtime model.
nice fish! makes me hungry for fish n' chips
[/ QUOTE ]
it would be appreciated if you refrained from mentioning food I cannot obtain.
Nice fish, rig it!!
Easiest way to do irridescence is just to add some bright colours to your specular map.
I haven't done much on the fish, but here's the most recent render:
Big version.
Erik and Jack: These are good tips. However, I'm going to try some renders where I use a falloff based on highlights to blend in a metallic texture. Oh, and it gets its name because it follows larger fish around. Like a prodigy, see?
Cubik: Yes, the mouth is still in progress. I didn't notice the edges in the tail until you mentioned the polycount. Should be fixed in this render. But I'm a firm believer in that polycounts are meant to be as low as possible.
hawken: Not true! I ate fish&chips in Tokyo just a month ago. They called it tempura and chips.