just got clearance to post some work animation, haven't had a long time to work on it so its still pretty wip. I'd like just some general comments and suggestions for anything you think would improve the animation, (please ignore the unfinished weighting)
Its the first animation I've done using this rig so technically its all a bit unfamiliar, and theres a part just after the second time he stops where it glitches, and I'm having trouble smoothing it out. again, wip
Its for a darts game, this is a character entrance where he walks in, claps a bit and puts his hands in the air to applause, and the camera will fly around him:
http://www.rooster13.plus.com/dartsavi.avi (divx, 1.2mb)
cheers
Replies
only thing to point out is the glitch you already know about
would be nice to see if fully lit and textured
nway if there would be sucha situation i would make him walking at the beginning... maybe he should run out and then stop and show some more exiting...>_< sry my english sucks i know
cuban pete: yeah I've exaggerated his wave a bit more, might push it further. The second time he stops I havent finished animating his top half so that will be more lively. I don't know if I'm allowed to post it fully textured, I'll find out. thanks
tryforce, yeah I considered a run out, it all depends on the time I've got really.. time is tight. I'd like to put in a little jog onstage though
mop: dunno if you can see from the cam angle (its the best one to fit the whole thing in) but I've made him swagger a bit more. Might push it further, and I will try get some more emphasis on the waving
thnom- yeah, I'll see about that, I might make him nod to the ref guy or something so it makes more sense.
adam: again, tried to add in some swagger, it might need further exaggeration still. think you're right about noticing the audience sooner.
heres an update:
http://www.rooster13.plus.com/entrance2.avi (1.2 meg divx)
he still jerks a bit, working on that. so many curves!
http://www.rooster13.plus.com/entrance3.avi
Kaos- it might be the camera angle, I can't notice a limp when I look at the walk straight on, but I'll have another look come monday.
I should mention its my first animation using maya so its still a bit foreign territory. I absolutely hate the way you copy and paste keys, maybe I just need to learn more about it. But it seems so much simpler in max