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. Challenge #22 - TopGear - Sage

Sage
polycounter lvl 20
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Sage polycounter lvl 20
Here is what I came up with. The model is 1923 polys. Here is the reference I used that inspired the model.

rover.jpg

And here is my car.

rover01.jpg

Let me know what you think.

Alex

Replies

  • Sage
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    Sage polycounter lvl 20
    I'm planing on using the hi poly version to make a texture for this model. Here is my progress so far. Let me know what you think.

    Alex

    rover02.jpg
  • Wells
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    Wells polycounter lvl 18
    Can we get a wireframe of the lowpoly?

    Are you counting polys or tris? Seems like there should be more than 1900 tris, but wireframe would help.

    I think the back wheels should be pushed back a little further, as in the ref. Other than that, looking good.
  • Sage
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    Sage polycounter lvl 20
    Sectaurs the low poly model is 1923 tris I never count quads. wink.gif Here are the wires, part of the reason it's looks like it has a lot of polys is because I put some bevels here and there and the tires are 12 sided cylinders. All the panels are 1 sided polys nothing special there. The high poly version is a little over 6000 polys last time I checked. I currently like the tires as is, and didn't like the position of them in the reference. Thanks for the feedback.

    Alex

    roverw01.jpg
  • Wells
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    Wells polycounter lvl 18
    ah, well then. clever use of your geometry then!
  • Jaco
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    Jaco polycounter lvl 17
    I don't think you have to model the gaps in the window, they aren't doing anything for the silhouette, and the normal map will give you the same results. You could use the extra polies to add those siren things on the back of the reference tank.
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