Lookin' for some crits on these 2 monsters I worked on in Modo + Zbrush (w/ zmapper to generate the normal maps.) Neither of them have a texture because I'm terrible at painting them! Maybe I'll give it a go on one of these guys when I feel up to it.
Both are based off designs from the HL mod natural selection.
Skulk ~ 5182 tris
Gorge ~ 5614 tris
The seam on the leg is fixed now, but I was too lazy to get new pics
Click for Wires
Crit away please
Replies
If I could make a suggestion, give him 3 spikes coming out from each limb, then connect them with webbing in between them, and say its a swimming creature.
like a sea cow or something.
no fins tho :>
really cool stuff anyways
i love the first one
They are nice and u've kept true to the originals. The gorge however doesnt give the same "lets chase it" feeling as the original tho
aesir: Like mr ray said they're just my redos of the original designs so this isn't going to change
shotgun: yes, some other people have told me it looks like a seamonster. I guess it might have something to do with how I modelled the front legs in that hanging pose.
To clarify how it's supposed to be standing it should look a little bit like this but this is just a really quick grab + rotate job
Can you post a wireframe or a faceted shot of the model without the normal map? What about shots of the actual high poly?
You had better texture these guys, they look great. Pose them too.