Hello all.
<font color="red">Challenge number
#22 here at polycount is now a competition!</font>
Can you design and build a car with a lod? The car can be any vehicle of your choosing, we only have two rules to tighten the challenge somewhat: must have 4 or more wheels & it cannot be an existing car. Although practices like taking a DMC delorian and making it worthy of time travel at 88 miles per hour, for example, are welcomed.
specs:
<ul type="square">[*]LOD1: 2000 polygons.
[*]LOD2: 500 polygons.
[*]Texture: 512x512 (diff, spec, alpha)
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prizes:
<ul type="square">[*]1st place: polycount gold seal, mystery toy from Japan.
[*]2nd place: polycount runner up seal.
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judges:
<ul type="square">[*]secret
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You may use some 128x128's for any env mapping you wish to include.
<font color="red">Important:</font> You must create both lods to qualify for the challenge. The primary base for this challenge is practice on making LOD (Level Of Detail) models for in game engines. When LOD1 model is drawn further away from the camera, LOD2 replaces LOD1, thus keeping the polycount down and keeping the graphics engine fast. You'll note that we only have one texture. LOD2 should use the texture map from LOD1.
dates:
<ul type="square">[*]finish: Jan 29, 2006!
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Thank you and good luck. The challenge forum is
here