Hi, I'm wondering how I can change my model to edit poly and go back to the Unwrap UVW modifier and still see the blue pelt seams? This way I don't have to keep redoing my seams if I need to change something in the model. I have tried various ways like deleting the unwrap modifier, adding edit poly to the top and so on.
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Also, no need to save a .UVW file if that's what you're doing. Everytime you collapse the stack, Max just bakes the UVs right into the vertices, they're never removed. Besides, a UVW file is vertex-order dependant, so if you change the model, you won't be able to re-apply it.
It may help you to use material colors while your modelling. By assigning material IDs you can keep track of regions that you plan to map later. Use a multi-sub with bright colors to keep the regions clear.
The bonus with this is that UVWunwrap lets you grab material selections, and using CTRL +edge lets you convert this selection to an edge... meaning a one-click pelt border.
and using CTRL +edge lets you convert this selection to an edge... meaning a one-click pelt border.
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You don't know how much that just helped me, I don't know why it never occured to me before, so simple...