so for those of you who have successfully zmapped things, let me get this straight.
i can build a low poly model and unwrap it in max. import it into zbrush. go crazy and make it look all neato. then import the low res into zbrush. then zmap it for the normals?
i normal mapped something out of max before but ended up w/horrible seams. i heard zmapper corrects all seam issues. have you found this to be true?
one last question: if i were to generate my normals in zbrush. where do i go to save out the normals as a targa?
thanks!!!
Replies
2)There is a "Seam Overpaint" slider that you can bleed your maps with. In max use "padding"
3)After Normap map generation the new normal map is automatically put onto your model in zbrush just goto the Texture drop down menu at the top and hit export. Make sure you flip it verically before doing so.
this is the unwrapped low res from max:
then when i try to export the normal map out of zmapper, i get this:
We spent a bunch of time working on a tight workflow for normal maps generation (max>zbrush and back) and I'm hoping we might start to use zmapper even though we're mid production to save some time and messing about.
So far though I'm getting the same issues... garbled UV's, even though they'd been all nicely unwrapped in max... must be something simple I'm not doing
http://206.145.80.237/zbrush/zbcfiles/ZMapper_walkthrough_web.zip