Hey every one! Im putting together my online portfolio and I wanted every one to take a look at it and let me know what you think. I havent put up much art; just enough to let people get the idea of the site so that when I get critiques I can easily change it before I have tons and tons of work up. Criticism is greatly appreciated as always.
My online portfolio
Thanks!
Replies
Top frame is thick with wasted space. You can tighten this up, and make your email a hyperlink for easy contact.
Drop the contact section because you don't need it. Instead, put this info at the top of your resume.
Based on what you have up so far, you want to be an environment artist. Make your 3d gallery page your main page.
You could also reduce your main 3d gallery to this page until you get up more content.
http://www.briancclarke.com/Work/3D/sctottishlevel.htm
Should be pretty spiffy once you get more up there, and I'm sure people around here will be full of feedback when you do. :P
Yeah, I want to be an environmental artist. Every one thinks Im crazy and tells me characters are better, but I guess I just like modeling, texturing, and lighting environments more. I was contemplating putting environmental artist up top, but I think I should have more work to define that before I put a label on myself. Thanks again! Keep em' coming!
http://www.html-faq.com/htmlframes/?framesareevil
http://apptools.com/rants/framesevil.php
But anyway, now that I have convinced you to not have a frame, you will still want to make that masthead smaller. Why? At my screen size and the default size my browser window is, that header took up almost HALF you page. Thats a waste.
Games require much more environmental work than characters. Aiming for an environment position is an easier way in to the industry. Everyone who tells you that is misinformed and biased. I too have preferred background art and lighting, though I enjoy making characters for fun and person projects.
Alex