maya and alpha maps...

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thomasp polycounter
so, is there a way to have a correct display of alpha mapped (masked) geometry in a maya viewport? for me, regardless of what i try (high quality rendering, playing around with hardware texture settings, different file formats, saving the alpha separately and whatnot), as soon as i connect the alpha map to the shader's transparency, the whole geo is displayed semi transparent with ugly artifacts.

there are lots of complaints in various forums and yet i found not a single working solution. does alias really have the balls to advertise their software as a games content creation tool when said package is unable to preview one of the most common effects in real-time?

i tried on different systems, btw - nvidia based gamer cards showed this behaviour, certified ati and sgi open gl boards made no difference. the technical maya staff at the company i work with cannot give solutions, too...


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