Hi all,
Finally here's my 1st post
. I started a personal project called "My Pals"...
Well here's a WIP of the 1st one. Say heelloooo to Markus:
The texture is resized from 1024 to 512. I think the shading of the face is quite final, probably the nose and the eyes will need some tweaking. The hair is at a very early stage.
He is supposed to get a spec and simple normal map. I just want to subdivide the model an add here and there some detail. Hope you like it...
Cheers
Miguelito
Replies
Cool project, and keep us updated as you do more.
Heres a little overlay, the dots are colour taken from the photo on corresponding areas of the face. I think that even if you've brightened it to take into account lighting and dont want to darken it, I'd make the face tones warmer. Again, dunno about lighting but the eyes are also quite glowy.
I really like the work though, how about wires?
Here are wires and smooth shaded shots! I think that the side of the nose could use a few more polies...
Cheers
Miguelito
I did a small paintover to show you what I mean.
I pretty much just selected some of your skintones and added around the iris.
Desaturated the whole thing.
Added a wrinkle above each eyelid
tweaked the eyebrows to match the photo a bit more
added some grey to the jawline area, red to the nose/cheeks and yelllow to the forehead.
Also I dont know if the hair is finished yet but added more browns to it as its really dark at the moment.
hope this helps
I did a lil paintover over makks painterover, i was looking at the phot and the front view seems to have insufficient light compared to its side view so i cahnge the levels to match the side view more.
Makk's is pretty much spot on but it jus seems too light, i played around with the levels in the skintone and darkend his iris. Hope it helps
Good job, keep it up
I mostly worked on the hair (which is still WIP) and tried to push the skin a bit.
I think the hair will be finished soon, then I'll concentrate on detailing the skin ...
Miguelito
Reworked the hair and added some details to the skin. I'll focus on making suitable alphas next. I'm not sure but something still bothers me about the likeness...
Miguelito
Pull in the eyebrows from the center and more to the corners of the eye,
some eyelashes or darkening around the eyes could make it more similar to the photo.
The skintones are still too bright.
Needs more dark and more red highlights in the hair,
However, my main crit is one of fundamental shape in profile. In terms of the geo, I think your models forehead is too far forward. Looking at the ref, it's almost like you could take a four cornered lattice to your model and in side view skew the top left over to the right a little. Know what I mean?
my onion:
- the profile is a great place for you to focus on in correcting some of your mistakes; the bridge of his nose is practically straight. his upper lip, nostrils, back of the neck, and brow could use some angle, scale and position tweekings.
- get those alphas for the hair and eybrows in now, it will help reveal areas you do not agree with when you have correctly proportioned eyebrows and hair to help gauge other proportions.
- put in the warm pinks seen in his reference from his nose and ears, they will really help define him. getting those colors in the right areas are as affective as getting the shapes right, you'll be surprised, especially how little things like that will affect a face.
- easy on the shading on crease of the upper lip, the actual skin looks like a darker value inside of the crease, rather than shaded. unless you plan using different maps, i would consider chosing a light source to help comunicate subtle forms in his face better, such as the lumps at the corners of his mouth. the texture is at an ideal point to start adding highlights, i liek to take a painting in at low contrast with mid range values like you have here and begin droping in solid dots of dark browns/violet and light yellow/blues
- and i'd take the zit off his chin, unless you perfer it. some friend you are rubbing it in like that!
Hope this helps
Scott
thx for all the comments! They helped a lot!
Well, I think I got his likeness quite well now. Added alphas etc.
Now I'm going for the inside of his mouth .
What do you think?!
Miguelito
KP makes good points about more red in the ears and darker hair at the back.
I'm also thinking the head shape is not quite right in the side view - the top/back of the skull is not the same shape as the reference - also the line of the neck seems odd, it shouldn't really curve forwards like that as it goes down, I think.
The front view looks fine but I think the eyes are too high up, check your profile for that, you seem to have too much space between the base of the nose and the eyes if you compare the images.
That said, I'm being really nit-picky - anyone looking at that model and texture who knew the guy would instantly recognise him.
Very good work. Keep it up!
added a simple normal map and a spec! Well he's quite finished now. I want to do the next one
Miguelito
Besides that, good work. Well done. Lips should be a bit more blue/magenta
well Markus is finished so here's the next base model: say hellooo to Max. He's at very early stage especially the hair... but I'm already quite satisfied with likeness in the front and side view.
I told him not to smile, hehe...
Miguelito
Most noticeably the nose.
@spider2cool: lol, actually Miguel is not my real name . Miguelito was my nickname during my online gaming period . Thats all
here is the basic shading of Max. The colors are still not final. I just want to make sure that there are no major mistakes .
Hope u like it.
Miguelito
so update time again!! Max is almost done. Unfortunately I have some serious problems with his curly hair...very difficult to get right . Colors of the eyes are temp...
What do you think?
Miguelito
However I think this one is suffering from them same eyebrow problems as the first model, they look pasted on. Thats what I was trying to say with that paintover (was at a mates place and accidently posted under the wrong name) i think you need to closer observe the shape position and thickness on your ref.
I had some time to finish Max. Worked on the hair, added simple normal map and spec . Right now I'm working on some accessories
Miguelito