Merry Yule fellow polycounters!
Challenge: Low poly christmassy stuff!!! Once again, the holiday season is coming to a handheld device near you.
dates: Start: <font color="yellow">Dec 1st</font> End: <font color="yellow">Dec 25th</font>
the 3 categories:
<ul type="square">[*]Scene (environment + chars & items)
[*]Character
[*]Item
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Restrictions:<font color="red">updated!</font>
<ul type="square">[*]Scene: environment of 256 tris / <font color="yellow">4</font> 128x128 tex
[*]Character: 256 tris / <font color="yellow">2</font> 128x128 tex
[*]Item: 128 tris / <font color="yellow">1</font> 64x64 tex
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NOTE: tex = ONE texture sheet for diffuse, ONE for alpha and ONE for specularity. No brokenup tiles or multiple textures for this challenge please. <font color="yellow">as a general rule, your stuff looks better if you screen grab from the viewport with mipmapping turned off. A contrasting background colour is best
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A scene may be comprised of your limit for the environment and as many additional characters and items that you wish to make, up to 2048 polygons in total. This is the "screen budget".
Time to beat santas sack ladies and gentlemen!