more specifically, the collision meshes.
basically, if i try and export a collision mesh through max (using version 7), then using cannonfodders compile tools, choose the appropriate files for the reference smd, animation smd, and collision smd's. the physics model doesnt show up.
i tried exporting to .xsi and importing to the xsi mod tools, and exporting from there, and it will at least show up in the model viewer, but it will be at 90 degrees to the model on both the x and y axies, and will be one complete mesh, rather than one object per bone.
does anyone have any advice? ive gone through countless pages on the Wiki to find out about this, and now its just infuriating me to no end.
Replies
Also make sure that every element has one smoothing group each, and that you have rigged the collision model to a bone.
i rigged, for example, the foot collision mesh to the foot, the calf to the calf bone, the thigh to the thigh bone etc. and they all have an absolute 1 weighting.
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