I'm looking for paid freelance designers to commission some work on my project Altered State using the would be proposed UE3, designers do not need to relocate as they will be working from home, if you feel that you can complete any of the tasks below please contact me with information on what you can work on how long it will take and what your cost for the job is, also I need relevant links to your work/portfolio relevant experience etc to give me some idea of your capabilities for the work.
any querries in exactly we are asking please dont hesitate to ask.
Regards - Dean Avanti - Avanti Vita Studios
Altered State project.
fallenangel@fallenangel.fsbusiness.co.ukhttp://www.planetunreal.com/alteredstate
Texture work
displacement maps for these textures in the list (95% are 256x256 textures)
http://www.planetunreal.com/alteredstate/extras/tex/textures.html
Texbuisnessfront
Texcrates
Texearthsky
Texhightech
Texflatcovermetals
Texgoth
Texlights
Texflatcover general
Textechpannels
Texdoor
Texmodes
Textechflat
Texstone
Texspacetech
Textech-pannels2
Texwood
Texmillitary
http://www.planetunreal.com/alteredstate/extras/tex/textures2.html
Texwallurb
Texurbdecay
Model work
http://www.planetunreal.com/alteredstate/extras/tex/textures2.html
guns are uv mapped, we need diffuse and displacement maps
vehicles
left to right1,2,3, and 5
1,2 and 3 have modeled interiors
these are not uv mapped, needs diffuse and displacement maps
also moddeling a angular low poly car with interior with diffuse and diplacement map.
http://www.planetunreal.com/alteredstate/extras/tex/3932-1.JPG
Static mesh work
http://www.planetunreal.com/alteredstate/extras/statics/staticmesh1.htmlhttp://www.planetunreal.com/alteredstate/extras/statics/staticmesh2.html
The static meshes dont have textures so we need this doing using the textures from the texture sets we provide then saving them as an ASE file so i can import them into my static mesh collection
character modelling
http://www.planetunreal.com/alteredstate/extras/statics/staticmesh2.html
we are using characters from left to right - 2,4,5,6, 7 (these are not UV mapped)
we need for them -
high poly model for the normal map
diffuse map
specular map
model 3 needs a UV map a diffuse and specular (doesn't need a normal map)
Animation
character rig ( sun note - rigged for facial animation ) and animations for character see below.
dive forward
dive backwards
dive to the right
dive to the left
standing learn to the right
standing learn to the left
crouch learn to the right
crouch learn to the left
standing blind fire right
standing blind fire left
crouch blind fire right
crouch blind fire left
prone forward
prone backward
prone left
prone right
dodge forward
dodge backwards
dodge to the right
dodge to the left
walk forward
walk backward
walk straff right
walk straff left
jog forward
jog backward
jog straff right
jog straff left
run forward
run backward
run straff right
run straff left
jump forward take off
jump forward mid
jump forward land
jump backward take off
jump backward mid
jump backward land
jump left take off
jump left mid
jump left land
jump right take off
jump right mid
jump right land
crouch forward
crouch backwards
crouch straff to the right
crouch straff to the left
crouch turn to the right
crouch turn to the left
sit down
open door
hit front
hit back
hit left
hit right
weapon switch
swim front
swim back
swim left
swim right
gestures--
shrug
nod yes
shake no
open hands shrug
fist shake
point finger
finger shake
becon one hand
becon 2 hands
halt with hand
halt with 2 hands
wave
hand slice air.
2 hands slice air
fold arms
hands on hips
1 finger in the air
stroke chin
scratch head
standing idle
seated idle
standing rifle idle
seated rifle idle
strike with baton
thrust with knife