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Altered State- freelance designers

Dean Avanti
polycounter lvl 18
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Dean Avanti polycounter lvl 18
I'm looking for paid freelance designers to commission some work on my project Altered State using the would be proposed UE3, designers do not need to relocate as they will be working from home, if you feel that you can complete any of the tasks below please contact me with information on what you can work on how long it will take and what your cost for the job is, also I need relevant links to your work/portfolio relevant experience etc to give me some idea of your capabilities for the work.
any querries in exactly we are asking please dont hesitate to ask.

Regards - Dean Avanti - Avanti Vita Studios

Altered State project.
fallenangel@fallenangel.fsbusiness.co.uk
http://www.planetunreal.com/alteredstate





Texture work

displacement maps for these textures in the list (95% are 256x256 textures)

http://www.planetunreal.com/alteredstate/extras/tex/textures.html

Texbuisnessfront
Texcrates
Texearthsky
Texhightech
Texflatcovermetals
Texgoth
Texlights
Texflatcover general
Textechpannels
Texdoor
Texmodes
Textechflat
Texstone
Texspacetech
Textech-pannels2
Texwood
Texmillitary

http://www.planetunreal.com/alteredstate/extras/tex/textures2.html

Texwallurb
Texurbdecay





Model work

http://www.planetunreal.com/alteredstate/extras/tex/textures2.html



guns are uv mapped, we need diffuse and displacement maps


vehicles

left to right1,2,3, and 5

1,2 and 3 have modeled interiors

these are not uv mapped, needs diffuse and displacement maps



also moddeling a angular low poly car with interior with diffuse and diplacement map.

http://www.planetunreal.com/alteredstate/extras/tex/3932-1.JPG





Static mesh work

http://www.planetunreal.com/alteredstate/extras/statics/staticmesh1.html

http://www.planetunreal.com/alteredstate/extras/statics/staticmesh2.html



The static meshes dont have textures so we need this doing using the textures from the texture sets we provide then saving them as an ASE file so i can import them into my static mesh collection



character modelling

http://www.planetunreal.com/alteredstate/extras/statics/staticmesh2.html

we are using characters from left to right - 2,4,5,6, 7 (these are not UV mapped)
we need for them -

high poly model for the normal map
diffuse map
specular map

model 3 needs a UV map a diffuse and specular (doesn't need a normal map)




Animation

character rig ( sun note - rigged for facial animation ) and animations for character see below.


dive forward
dive backwards
dive to the right
dive to the left

standing learn to the right
standing learn to the left
crouch learn to the right
crouch learn to the left

standing blind fire right
standing blind fire left
crouch blind fire right
crouch blind fire left

prone forward
prone backward
prone left
prone right


dodge forward
dodge backwards
dodge to the right
dodge to the left

walk forward
walk backward
walk straff right
walk straff left

jog forward
jog backward
jog straff right
jog straff left

run forward
run backward
run straff right
run straff left



jump forward take off
jump forward mid
jump forward land

jump backward take off
jump backward mid
jump backward land

jump left take off
jump left mid
jump left land

jump right take off
jump right mid
jump right land



crouch forward
crouch backwards
crouch straff to the right
crouch straff to the left
crouch turn to the right
crouch turn to the left

sit down
open door

hit front
hit back
hit left
hit right

weapon switch

swim front
swim back
swim left
swim right


gestures--

shrug
nod yes
shake no
open hands shrug
fist shake
point finger
finger shake
becon one hand
becon 2 hands
halt with hand
halt with 2 hands
wave
hand slice air.
2 hands slice air
fold arms
hands on hips
1 finger in the air
stroke chin
scratch head

standing idle
seated idle
standing rifle idle
seated rifle idle

strike with baton
thrust with knife
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