I drew out the concept for marines/kmans and mine cgchat comp, and blocked out the head then realised I wasn't warmed up. I then did this, and finished it today (wednesday), started it Friday night (initial 2 hours work) then about another 5 on and off or something. These shots are missing the hair planes - but I'm not sure about them yet. I don't have Max open right this minute but it's around 1,500 (w/o existing hair planes; 1,700 with).
Crits and stuff are welcome - I'm always looking to improve; any help on hair planes would be nice too
Angle:
Front:
Side(right):
Side(left):
http://photobucket.com/albums/a136/thnom/female-head/ for some more shots (progress). 'strip5-hair' shows some of the pre-existing hair planes (the hair twizzles around it).
Reference was:
http://free-textures.got3d.com/natural/f...an-3/index.html (Thanks a lot tinex for this AWESOME link!)
Replies
this is inspirational so please keep it up!
1876 polies max is giving me. I've exported the skins out at 512 each.
Did you fix her forehead in the side view? StrangeFate was right, it was rather insanely bulbous originally.
Mesh looks pretty nice, and the features are well placed and shaped mostly.
Keep it up