Prison-MeshPrison Wireframe
I was wondering what all of you would think about this. It was inspired by a piece by
Ryo Takahashi (one of the Maya Masters) that he created for namco. Id provide a link to it when I come back as I am in a hurry to leave right now. It is for a game level that I will be expanding upon. Right now everything in that scene has been uv'd (I wont bother posting the uv's as they are in a jumble, none of them are in any order just uv'd them and moved on to save me from having to uv everything once I was finished). Current scene posted has around 1600 polygons. The planes on the jail cells will have an alpha map on the bars so you can see-through to the cell behind.
Do you see any areas that I could improve upon?
Replies
Right now, you would have to do a magnificent job texturing it to make it really impressive.
Im not saying its bad or anything, just that its not horribly interesting.
Then come here to Mansfield, Ohio home of the prison from Green Mile and Shawshank Redemption. Great reference.
Wires 1
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And now i'm off again for the newmedia event Sprokit. Thanks for your comments so far i'll try to get some more interesting meshes into my scene. This is more of a texture experiment (should have noted that up top) but I will introduce more captivating meshes.
Zergxes: the key will be turned off (didnt notice it was on). It's still on in those pictures as I screen'd them in a hurry before leaving for the event. Thanks for the tip.