Hi first post, so yeah hi! Long time admirer of all your collective works.
I've been modeling for a while, and i've often come across this problem. Usualy I just add a cut somewhere to make a new vertex. Anyway my current project is quite serious and i've gotta keep the model very efficient.
That shows the offending face which caves in on itself rather than being flat (like the oposite face). There has got to be a simple fix for this! Much appreciated.
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