Hi first post, so yeah hi! Long time admirer of all your collective works.
I've been modeling for a while, and i've often come across this problem. Usualy I just add a cut somewhere to make a new vertex. Anyway my current project is quite serious and i've gotta keep the model very efficient.
![foot.JPG](http://members.gamedev.net/dogcity/Axiom/foot.JPG)
That shows the offending face which caves in on itself rather than being flat (like the oposite face). There has got to be a simple fix for this! Much appreciated.
Replies