Wasnt originally gonna pimp this as its a reaaally generic and kinda boring subject but i feel i could use some fresh pair of eyes to look at the mesh and spot areas that can improve.
currently sits at ~3500 polys and its supposed to go into UT2004 later on.
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Feet may also be too long.
Now get to texturing he looks good apart from those minor crits.
I don't think he is doomed to be generic, just give him enough little imperfections to give him character. Not like the old eye-scar thing but maybe some moles, maybe one ear is slightly higher than the other or his nose bends a little off center or maybe he has a gross vein in his forhead like I do...
Looks great, keep going!
the changes are pretty subtle but atleast i tihnk it improved.
Not sure though what u mean about the hands zeldrik, as far as i can tell they are in a pretty natural state? then again im not the best rigger around..
Keep the crits coming, gonna unwrap him tonight i was thinkin (just d/l max8 demo, lets see if that peltmapping is worth the money hehe)
Looks like he needs a hug
Here's a quick paintover I did to show where I think the quickest and easiest improvements could be made.
The knee is a bit thick in my paintover, but the dimensions and balance work better IMO.
Char is Uv'ed (god bless max 8!) and texture is started.. hope to have an update later tonight
Note that the facetexture is a placeholder from my reference folder