vagina. LOL. I first thought of the sarlacc pit from Star Wars. You polycount from the image looks like alot of edges for the rings. Perhaps you can shave some off by merging the vertexes. Then it would give you more polys to add other interesting objects.
leedee: goodcall, gonna need all the tris I can salvage and see if I can throw in a floating party barge so people recognize it. Of course, then they might just think its the polytown giant-vagina safari. hmm...
you know what would be nice. Remeber the heavenly scene from Final Fantasy X.....anyways, the bottom could be a huge eye looking up, with some etheral clouds in the background, with floating pieces of rock. I like to see something original, and not a lucas scene
heh I knew it was the sarlac, but I couldn't resist the vagina comment. It honestly looks like a surrey girls nether region (not surry, uk.. tis a vancouver-ite joke about girls from surrey being super easy)
Maybe it's some kinda sacred thing that polycount ville had to leave fenced off for protection. just and idea. Looks cool though, and i figured the SW thing right from the start.
Put a bannana peel by your mailbox so the mail man can trip and get eaten.
All it takes is two or three tris.
Other then that its looking fine,especialy that very realistic sand.
I need some help. I know I just saw this somewhere, but I couldn't find it. In my 512 texture I have two spots that I need to tile for certain meshes. How do I go about doing that?
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870 triangles. still needs teeth, and maybe some of them new-fangled tentacles.
not a safe area of town
leedee: goodcall, gonna need all the tris I can salvage and see if I can throw in a floating party barge so people recognize it. Of course, then they might just think its the polytown giant-vagina safari. hmm...
the box is my human-scale.
probably use the rest for rocks and such. Although a mailbox might be in order...
Mailbox is up, and she's at 1024 triangles. Now to unwrap.
All it takes is two or three tris.
Other then that its looking fine,especialy that very realistic sand.
Now, I love it!
love the sand, very realistic
Thanks for the kind words.
I need some help. I know I just saw this somewhere, but I couldn't find it. In my 512 texture I have two spots that I need to tile for certain meshes. How do I go about doing that?
- Overlap UV's on top of each other
- Since it's for a render, cropping w/tiling can be used.
oh well. Thanks for the quick reply.
how did you come up with this idea?
Trinity? Hey man! Start posting some of your kickass work here.