This has probably been addressed several times before, but are there any books or tutorials on basic shape creation using quads. I am trying to learn quad modeling in several forms but always have difficulty with topology and mesh control for deformations. Just the basics here, similar to Per's mini tutorials, which I can not find the forum post for anymore : /
Replies
Don't you mean Pior's tuts? http://pioroberson.com/extras.php Per's cottage has been empty for a loooong time. Get with it Per!
http://www.planetquake.com/polycount/cottages/per128/
Anyhow, some old quad "rules" here...
http://maxrovat.sns.hu/subdiv/
Another oldie-but-goodie, Andrew Camenisch's The Human Head...
http://coldfusion.art.msstate.edu/camenisch/theHumanHead/modelingtheory.html
Plus there were some recent posts around here about how to best go about subdivision modeling for mechanical models. Can't recall the titles, I'll dig around if you want.
wake up to the music, Per.
http://www.planetquake.com/polycount/cottages/per128/pc_docs_3dmini.html
(anyone else getting like 6 or so ads to get in there? Thank god for Adblock)
Oh yeah, howdy Eric hehe! I'm embarrased about the failed business, but everyone has been supportive about it. Things are picking up quite well, tumors gone-ish, fiance came back, new DOD job etc.