Home Contests & Challenges Archives

Challenge #20 polycountville - Makk

Makk
polycounter lvl 18
Offline / Send Message
Makk polycounter lvl 18
Here is the concept for what Im going for-
http://members.optusnet.com.au/~rowanfamily/polych_concept.jpg
Its supposed to be a little cave area with a pond. There are these little crystal things that emit a blue glow.
I would also like to add a little golem creature to the scene as well.
I'll be going with the 10x10 block

This will be my first environment ever done, so I hope things go well!! laugh.gif

edit: UPdate. Started blocking in-
polych_wip01.jpg
its at 270tris

Replies

  • Makk
    Offline / Send Message
    Makk polycounter lvl 18
  • Gmanx
    Offline / Send Message
    Gmanx polycounter lvl 19
    Nice start, Makk. If you make your pond surface a quad poly, and have it larger than (and intersecting) your pond area you'll save a bunch of tris for somewhere else.
  • Makk
    Offline / Send Message
    Makk polycounter lvl 18
    well, I think Im done-
    polypond01.jpg
    PLEASE NOTE: I rendered the above pic with the textures at 1024x1024 since I was working at that size . I will downsize them according to the rules when I send them off.Also I used one light in the scene.
    Came in at 1004 tris.
    Gmanx good idea, saved a few polies there smile.gif

    Here are the flats-
    Diffuse
    pond_diffuse.jpg
    Spec
    pond_spec.jpg
    Hows my spec map looking? I dont have much experience with these so I hope mine wont look to bright in game.

    edit: added a bit more blue to the rocks. Sent mine off to Hawken.
    Vassago, thanks man. Ah, I thought someone said they were going to make a UT map of them.
  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    In game? I think they're only going to be assembled and rendered, not tossed into a game.

    I'm liking the scene, though. Very cool.
Sign In or Register to comment.