Been working on this for about 11 hours today. Probably thee most ambitious piece of environment art I have ever made. LOL. Hopefully, I'll get it completed in 10 days. Started off as a chinese pagoda, then came the dragon and finally the shrine rock and candles.
Fitting everything into a 512x512 texture is going to be a challenge. heh.
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Cholden: hehe you mean blood shot eyes after I finish
I have a question as I begin my journey into UV Heaven. would it be better to texture at 1024x1024, then reduce it to 512x512, or would then blur the pixels? Trying to find the best method for texturing.
*evil breathing sounds*
Looks great, btw.
Zergxes: Thx
UV Heaven isn't too good. i dug myself a big hole! hehe.
Been texturing the pagoda, about 80% complete, a few final touches. Then moving onto unwrapping the dragon. I figured 256x512 for each object.
I feel your unwrapping pain.
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thanks.....Here's a screen of pain! LOL
the spec map will really bring out the scales.
That concrete is awesome.
512x512 Texture & Transparency
512x512 Specular map
Congrats to everyone that finished