Looks cool, EQ. I'd lose the grey speckly bits on top of the shrooms, though, especially the green one - it's just making them look busy... how about painting some different, more natural detail instead... take a look at these for ideas?
Since the shrooms have a much higher pixel density, I would have suggested making the grass texture a boken off 256x256, and tile it a few times (or just overlap the UVs). You won't get the shadows under the shrooms, but since it's for a render, they can be raytraced anyways.
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Must have been a pain to unwrap those twirly mushroom stems, though.
Since the shrooms have a much higher pixel density, I would have suggested making the grass texture a boken off 256x256, and tile it a few times (or just overlap the UVs). You won't get the shadows under the shrooms, but since it's for a render, they can be raytraced anyways.
The guy seems larger than the da-vinci guy though...