This is the first gun that I've ever attempted. It is a russian yarygin pya/mp443 "grach" Polycount is a bit higher than I would like (2,384 tris) but it subdivides perfectly. I'm working on the uvw coordinates and then I will move on to the textures. I hope to have it done by the middle of the week.
and the wire
and the reference
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So...in short, I would detach the buttons and snap all of those verts that you used to connect the buttons to the gun together, so the buttons are just sitting on the gun. It's a hell of a lot better then my first gun, keep it up .
I can see a lot of wasted polygons on the side of the barrel though... couldn't the details be un attached? Also inside the trigger area theres a lot of un-nessissary detailing, that perhaps would be unseen in any real application of the model.
Finally, the trigger guard seems very detailed with the exception of the middle area, where theres a sharp bend not a curve. Is this part of the design?
There's a lot of polygons to be saved here, however if this model is for meshsmoothing, how does the result look?
Keep that inmind on your next handgun .
I broke the one that I did apart and reduced the poly's (I can take it farther but haven't got that far yet). Here it is with the chamber opened.
and the wireframe
and for hawken here is the original smoothed
http://world.guns.ru/handguns/hg50-e.htm
I had used an image tag but it didn't seem to take properly.
and this looks weird.
Vig: There is a bump on it but no spec. And unfortunately I can't take credit for creating the texture as it was from the photo reference (which also explains some of the specular inconsistencies). I did have to do a bit of cutting and cloning to get everything to fit, nothing taxing unfortunately.
Could be of interest, an animated gif showing how an handgun operates: the mechanics of a gun
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Awsome GIF Keg, thanks for sharing
Keg: Love the gif. Be cool to see one for a pistol with an unexposed hammer (i.e. glock, the grach above, or a gsh-18).