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Kryto 0.01

ronbravo
polycounter lvl 17
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ronbravo polycounter lvl 17
Hey all. New to these forums but just wanted to get some opions on my model and feedback on things to fix. Thanks and C ya.

30700234832-thumb.png 30823435392-thumb.jpg 30823440643-thumb.jpg

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  • hawken
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    hawken polycounter lvl 19
    welcome

    The sketch shows promise; the model needs to absorb some of it's flair. Try making some of the details more bold (larger feet for example) so that they can been seen more clearly from a distance. Often modelling from sketches, one needs to exaggerate slightly so that the model keeps some character about it.

    Also, consider your polycount. What is the current polycount and / or target platform you are aiming towards? At the moment this model looks fit for next gen but even so, it uses more polygons that a next gen model would require. Try to condense the polycount on areas that are immediately picked out by the eye. This is also true of textures.
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