will someone please tell me why ubisoft continues to insist on placing non-skippable movies at the beginning of their games? it's getting to the point where i'm less likely to even want to buy a game because i know i'll have to sit through 5-7 minutes of trailer type footage. chaos theory had a super long intro, and now far cry instincts is making me go through their long intro. i really hope this is a marketing trend that goes away soon.
Replies
Alex
You should never have to watch a cut scene more than once. I think the best setup would be that as soon as a cutscene played once, it would go into a folder of all the game's cutscenes that you can watch at your leasure.
hell, on far cry instincts, the game goes back to that beginning movie-trailer when i exit a game and i have to wait for the movie to end before i can see the menu again. THAT's just plain annoying.
I know I go to EB and just watch the trailers for days, never moving, always watching, always in awe. I stand there with my mouth open, pointing at the screen, while drool pours from my mouth, slowly filling the store.
BIOS: Have you really tried everything? Mouse, keyboard, etc?
I'm all like 'yeah I get the point, I haven't been living under a rock for the last few years'
That reminds me, I still haven't finished those annoying tutorial sequence you have to do in 'AmericasArmy' to be allowed to play online. After about 2-3 minutes it bored me to death
I'm just very unimpressed by fancy 3d menus, and hardly ever think it's worth the wait.
i agree, everything should be skip-able. i couldn't care less for some artist's vision which makes me sit through some blabla when i want to play instead. movie and game are totally different things imho (even if kojima might disagree ).
san andreas had a nice feature where you could fast forward through missions and skip already finished parts. that should be a standard.
edit: i was actually quoting snemmy. no idea where the quote went...
I find it funny that a lot of game start off with a huge cut scene, and then have hardly any after that. I mean, I don't care about the damn characters yet, give me a few hours to get used to them first. At the end of the game, I think 10 minutes would be the absolute max that I would sit through (excluding credits), but only because I know there is no new gameplay afterwards.
This time last year I was playing a game on my PS2. I'd been playing for several days, and at each save point a cutscene appears that can't be skipped. After playing for so long, I reached a save point which loaded a cutscene. There was a small scratch on the disc which caused this sequence to freeze each time. After a week I gave up and took the CD to be repaired, but they said the scratch was too deep. So, I then purchased the same game through ebay. My original CD was given to me. And I tried to find the cheapest deal. I loaded up the CD, played through the cutscene, and to my surprise, it was the LAST savepoint. 5 minutes later the game was finished. One of those situations where an unskippable segments causes a lot of problems. Took one month to pass that simple cutscene and finish.
Fear's intro cinematic was one of the worst I've seen. It stopped just seconds before I would have decided to uninstall the game before playing. Don't ruin the entire game with crappy writting and animation.
That's why I love japanese indy games, there's a convention that ESC or ALT-F4 quits the game immediately.
[/ QUOTE ]
Um, KDR, alt-F4 is the 'close active window' shortcut in Windows.
Frank the Avenger