Hey, a co-worker of mine is looking to purchase PolyTrans and was wondering if it's worth the few hundred dollars it costs. He's basically looking to be able to transfer files from Max to Maya successfully without any problems and apparently PolyTrans can do this.
If anyone has insight into this program I'd appreciate it. Thank you!
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It might be worth looking into FBX exporter/importers first, they handle geometry and bones (I think)... and are free.
www.righthemisphere.com to check it out though.
i do not believe at all that polytrans handles whatever you throw at it. i used to use it way back to transfer between max and softimage 3d and it was as limited as any other scene translator, meaning that some things just could not be transferred.
if you're only dealing with baked down geometry, skeletal animation, standard skinning and materials, then yes, it may work (however - would that be any different from FBX then?).
anything tricky, anything that depends on advanced usage of modifiers, controllers, etc - nah! max doesn't even save the whole scene baked down into it's files if you're using modifiers - it seems to re-generate the scene according to the stack at load time instead.
one can cleary see this when loading a .max file into a viewer like 3d exploration - if a mesh's modifier stack consists of the initial primitive and all sorts of modifiers on top of it then all your viewer will see is the primitive.
We'd basically like to have as little a problem as possible when going from Max to Maya or vice-versa. Thanks man