Nice PSP screen, TheGod. Who do you think you are, me?! :P
Anyway, that's pretty sick squeezing down that detail to such low rez. Kinda funny that you went so low, and still casted shadows on your scene.
How are you casting your shadows, dynamically or with planar silhouette cross-sections model that is flattened on the Y axis and mapped to the floor? The latter is how characters shadows are done on some psp games. Might be another idea to add for the full effeect of the low poly scene. Still looks great though.
I stuck with the raytraced shadows, i know i wouldnt get to use them in game but this is more of a previs anyway so it should look better.
Here are the textures at size.
Replies
scene:
110 tris
2x 64 tex and a 32 tex
Anyone know why i have that lit area at the bottom of the bushes?
As for the bushes, try setting the raytrace 'ray' tolerance to 0. That should get rid of the lighting underneath them.
Anyway, that's pretty sick squeezing down that detail to such low rez. Kinda funny that you went so low, and still casted shadows on your scene.
I think my 128 guy fit too well so heres the scene with him.
Am i done? Any ideas of things to add?
Here are the textures at size.
and the scene again for compairison.
total of 691 tris