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Blender export to...MD2 or MS3d

CMB
CMB
polycounter lvl 18
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CMB polycounter lvl 18
Hello polycount, is there a way to make a model in blender and export it to MD2 or MS3D (Milkshape) with at least animations or rigging intact?
Even wihtout animations is ok.
Just need the model.
My friend uses blender and I use 3dsmax7.
Is there a way we can use these programs together to export to MD2 or MS3D.
-CMB

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  • KDR_11k
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    KDR_11k polycounter lvl 18
    MS3d only takes one bone per vertex so there's no way the rigging will be completely intact.

    The SMD and PSK exporters for Blender don't support skeletons, MD5 would be the best way to get data from Blender into other apps but MS3d can't read that. MAX can, I think. And MAX should be able to export to MD2.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    You don't want to export to MD2. It's very lossy.

    You can try exporting to OBJ but there's no anims, but the mesh is pretty clean.

    Also, a smd (hl and hl2) exporter is in the works, complete with armature. He doesn't want to make an import plugin though which is just as important imo
    http://forum.moddb.com/thread/13334/
  • bombadil
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    bombadil polycounter lvl 18
    md2 is yet used by several engines. yet though yep, it has quite some problems, mainly vertex trembling, and several limits. Is yet usable, though.

    http://www.savefile.com/files/9586269

    There I uploaded for you (14 days will be there only, is a free service) several plugins, one is th emd2 blender importer and exporter. I tested em to work perfect with Blender 2.35 and/or Blender 2.36.Maybe they work also with 2.37. From there, Blender jumps to a yet not released 2.40, whose API has changed but maybe the md2 plugin would work yet. I dunno. It's been released now an alpha 2 of the 2.40 (specially improved the character animation)

    The ms3d plugin for Blender doesn't seem to work yet well with animation, but I included the plugin. I tested it at least to export the mesh and bones, but even the asignments where lost. Md2 worked very well.

    I included a very good md3 exporter for Blender. Indeed, this zip file I have it as several ppl asks for this, so I made a zip with the plugins I downlaoded along time, as some may suffer from sites down , etc.

    Indeeed, here's teh author of the md2 plugin, you'd better download from there, but that site sometimes is down :

    http://67.22.114.230:8082/programming/blender/index.html

    There are md2 importers for Max, and basically a comercial md2 exporter.(qtip) There was an old freeware version of it. And ...searching a lot, there was another md2 exporter, but is hard to find.
  • bombadil
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    bombadil polycounter lvl 18
    and yup, md5 exports bones and weights animation in blender, and there's an importer for it at doom3world.org forums.

    but is not the only method for blender--> Max in bones and weights animation.

    There's the Ben exporter of x format, and the modification that jox did. There's a Max x import plugin, quite recent, but which has permanently its site down now...I have it.Ok, I'll upload it... ( http://mofo.pns.to/labo/max/ )

    wiil be here for 14 days
    http://www.savefile.com/files/5493425

    the x exporters for Blender (surely work for blender 2.36, not sure if for 2.37, and almost sure not for 2.40, there may come an update for this alpha) :

    ben's site
    http://xoomer.virgilio.it/glabro1/

    jox site
    http://development.mindfloaters.de/DirectX_Exporter_Mod.8.0.html
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Last time I tried to export something into .x the result was a broken, unusable file.
  • bombadil
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    bombadil polycounter lvl 18

    Blender 2.36 and Jox exporter works wonderfully for me. You'd better read the advices at both Ben's and Jox's sites, as x format export is not specially free of problems, but today I tend to end up with no problems at all, as both exporters are now pretty polished. I helped Ben as a tester in early stages.

    for 2.40 seems plugins will need updates for the Blender api changes.

    You can import the x files in XSI(and fully export too) by a working plugin that I also used succesfully for x. max x full import(japanese site) was online for some time, but those who didn't download it may not find it now anywhere.(so I uploaded there above)

    3d exploration, and Ultimate Unwrap do also a very good job on converting x anims to whatever, as I guess Okino's converters do.There a huge bunch of free and comercial indy engines supporting the x format.
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