Hello polycount, is there a way to make a model in blender and export it to MD2 or MS3D (Milkshape) with at least animations or rigging intact?
Even wihtout animations is ok.
Just need the model.
My friend uses blender and I use 3dsmax7.
Is there a way we can use these programs together to export to MD2 or MS3D.
-CMB
Replies
The SMD and PSK exporters for Blender don't support skeletons, MD5 would be the best way to get data from Blender into other apps but MS3d can't read that. MAX can, I think. And MAX should be able to export to MD2.
You can try exporting to OBJ but there's no anims, but the mesh is pretty clean.
Also, a smd (hl and hl2) exporter is in the works, complete with armature. He doesn't want to make an import plugin though which is just as important imo
http://forum.moddb.com/thread/13334/
http://www.savefile.com/files/9586269
There I uploaded for you (14 days will be there only, is a free service) several plugins, one is th emd2 blender importer and exporter. I tested em to work perfect with Blender 2.35 and/or Blender 2.36.Maybe they work also with 2.37. From there, Blender jumps to a yet not released 2.40, whose API has changed but maybe the md2 plugin would work yet. I dunno. It's been released now an alpha 2 of the 2.40 (specially improved the character animation)
The ms3d plugin for Blender doesn't seem to work yet well with animation, but I included the plugin. I tested it at least to export the mesh and bones, but even the asignments where lost. Md2 worked very well.
I included a very good md3 exporter for Blender. Indeed, this zip file I have it as several ppl asks for this, so I made a zip with the plugins I downlaoded along time, as some may suffer from sites down , etc.
Indeeed, here's teh author of the md2 plugin, you'd better download from there, but that site sometimes is down :
http://67.22.114.230:8082/programming/blender/index.html
There are md2 importers for Max, and basically a comercial md2 exporter.(qtip) There was an old freeware version of it. And ...searching a lot, there was another md2 exporter, but is hard to find.
but is not the only method for blender--> Max in bones and weights animation.
There's the Ben exporter of x format, and the modification that jox did. There's a Max x import plugin, quite recent, but which has permanently its site down now...I have it.Ok, I'll upload it... ( http://mofo.pns.to/labo/max/ )
wiil be here for 14 days
http://www.savefile.com/files/5493425
the x exporters for Blender (surely work for blender 2.36, not sure if for 2.37, and almost sure not for 2.40, there may come an update for this alpha) :
ben's site
http://xoomer.virgilio.it/glabro1/
jox site
http://development.mindfloaters.de/DirectX_Exporter_Mod.8.0.html
Blender 2.36 and Jox exporter works wonderfully for me. You'd better read the advices at both Ben's and Jox's sites, as x format export is not specially free of problems, but today I tend to end up with no problems at all, as both exporters are now pretty polished. I helped Ben as a tester in early stages.
for 2.40 seems plugins will need updates for the Blender api changes.
You can import the x files in XSI(and fully export too) by a working plugin that I also used succesfully for x. max x full import(japanese site) was online for some time, but those who didn't download it may not find it now anywhere.(so I uploaded there above)
3d exploration, and Ultimate Unwrap do also a very good job on converting x anims to whatever, as I guess Okino's converters do.There a huge bunch of free and comercial indy engines supporting the x format.